E3 2010 - Shaun White Skateboarding - The UpStream

E3 2010 - Shaun White Skateboarding

posted Tuesday Jun 15, 2010 by Nicholas DiMeo

E3 2010 - Shaun White Skateboarding

Okay, I didn't know Shaun White skateboarded until he came to the stage at Ubisoft's press briefing. Did you? Good, so at least we're on the same page when I tell you that he's apparently so good at skateboarding, he is working with Ubisoft for the third time to create Shaun White Skateboarding. Shaun White has always had a hand in his games and this one is no exception. He is providing voiceover work and even doing some of the motion capture in the creation of the title.

The idea came about when Creative Director Nick Harper and Executive Designer Alexi Jolis-Desautels came together and asked skateboarders like Shaun White how they see the world. Shaun explained that skaters see it differently than we do, by looking at it as a sandbox where they see rails and things to grind and jump off of. The design team looked to implement that into the game.

Want to know the backstory of the game? Hit the break

The game takes place in a "21st century urban jungle" run by The Ministry, who is an organization hellbent on removing fun, passion and risk from your city. Your role is to bring back that life and color into the world through skating.

Shaun White Skateboarding uses a theory called "transformation" where the city, after being sucked of life from The Ministry, is a grey and dull world which needs its color again. You will skate to transform the environment in real-time as you play, essentially creating your own reality. As you skate and perform bigger tricks, more life comes back to the city map and you will unlock bigger and more skating opportunities as that occurs.

The game looks to use a fun feature called "shaping" where you can take an object and bend it in real time, basically creating new skate lines with rails, cement and buildings by raising, lowering and bending them to reach new areas of the map. You can even go bck and reshape and transform the objects after you create them as many times as you want, allowing the level to always be different.

Also, don't forget to check out PLuGHiTz Live! Radio Tuesday night @ 9PM Eastern for our Microsoft and EA recap show and Wednesday night @9PM Eastern for our Sony and Ubisoft recap show!

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