StarCraft 2 Sales SkyRocketed in Just 4 Days - The UpStream

StarCraft 2 Sales SkyRocketed in Just 4 Days

posted Friday Aug 13, 2010 by Nicholas DiMeo

StarCraft 2 Sales SkyRocketed in Just 4 Days

Put all the little problems about no LAN-partying and the inability to zoom out as far as you want aside. The fact is this: StarCraft 2 is an awesome game that has been long overdue! It's been such an anticipated game, in fact, that sales for the title have skyrocketed past any console game. StarCraft 2, the PC game that could, has sold 721,000 units. NCAA Football 11 on both of its platforms combined only reached 692,000.

Here's what's even crazier: those sales numbers only reflect retail copies sold, and not the digital downloads that Blizzard has been pimping out on Battle.net. And to make it even more nuts, the title was released on July 27th and hit these numbers. Just imagine what the 30 day sales figures will be.

More on StarCraft 2 after the break.

Sales for the game were so astronomical that it lifted the US gaming industry as a whole. "While video game retail sales show a very slight decline versus last July, we have to consider the success of Starcraft 2 this month, which helped the PC games category to realize a 103 percent increase in dollars over last July," NPD Analyst Anita Frazier wrote.

Oh yeah, and this is just for US sales. Let's glance across the world. Blizzard sold 1 million copies worldwide in the first 24 hours of the game's launch and 1.5 mil in the first 48. The game was released simultaneously in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and Taiwan, as well as the regions of Hong Kong and Macau. In total, the game was launched in 11 different languages across five different continents. Blizzard claims it only took 24 hours to become the best-selling PC game of the year.

I know we have the game. Do you? And do you love it? Tell us in the comments section below!

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