E3 2011 - Tom Clancy's Ghost Recon: Future Soldier - The UpStream

E3 2011 - Tom Clancy's Ghost Recon: Future Soldier

posted Tuesday Jun 7, 2011 by Nicholas DiMeo

E3 2011 - Tom Clancy's Ghost Recon: Future Soldier

You want to talk about a development studio that knows how to thrown down at a press event? Let's talk about Ubisoft! Even if you remove the Rabbids, Ezio Firenze, Rayman and Jason Brody, all which blew my mind, Tom Clancy's Ghost Recon: Future Solider stole the show on its own. If you thought what you saw with the Gunsmith feature from the Microsoft event, you, my friend, are sadly mistaken. Future Soldier takes the Tom Clancy franchise to a whole new level.

The game feels like it was specifically designed as a tactical, strategic co-op shooter, not like the game was added in as an extra on top of an arcade-style multiplayer or as a single player campaign bonus. This is simply the best cooperative multiplayer I've ever seen done as a first person shooter hands down.

For details and the gameplay footage, check with us after the break.

They jumped right into the gameplay with 10 minutes of footage and showed off a team of soldiers entering a village to rescue a VIP. They are able to use a futuristic camouflage technology that practically makes the team invisible to anyone around them. Throughout the map, an augmented reality display shows off waypoints, unit identifiers, key areas and the like. The player then lines up one of the 4 enemies in his sights as a blue line paints the bullet trajectory to the opposing force's head. The rest of the team each picks an enemy as well and on the player's mark, the team takes down a whole group of adversaries in one swift, silent and tactical move.

Moving into the village, the team must each get in position, in an "opera-like"

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