Wargaming, the company that brought us World of Tanks to both PC and Xbox 360, have launched the mobile version of the title, World of Tanks Blitz. Blitz is available exclusively on iOS devices including both the iPhone and iPad. If you're not familiar, World of Tanks is a free-to-play MMO where you can own, operate and destroy literally hundreds of historic armored vehicles from the battle fields of the 20th century.
I grew up addicted to board games like Panzer Blitz, so it's no surprise that I downloaded World of Tanks the same day it was released on the Xbox 360. I have heard other people comment that World of Tanks is the sole reason they don't upgrade to the Xbox One. "What's the point: it doesn't have WoT." WoT is simply the most mind-blowingly addictive game I've ever experienced and I'm not the only one who feels that way.
World of Tanks is said to be free-to-play. That's mostly true. You can enjoy infinite hours of gameplay without dropping a quarter into the machine that is Wargamming. However, advancement requires in-game resources and those resources seem to become increasingly scarce as you purchase more advanced tanks. As resources grow scarce, operations become more expensive. A single tier 10 tank round might cost as much as a tier two tank. The temptation to purchase "premium time," where you receive resource bonuses, grows greater as you advance. If you can just get the next level gun, then you'll do some real damage!
Blitz features over 90 German, Russian and American tanks and it allows for 7 vs 7 PvP battles. There are updates since the beta to improve graphics and gameplay. My experience from the Xbox 360 version tells me that Wargamming will continue to invest in improvements in the game. I've seen videos and screenshots of iOS game play; it appears to be 3rd person only. The PC and Xbox versions of WoT have a first person aiming view for precision long distance shots. It will be interesting to experience Blitz firsthand to see if they were able to maintain the addictive nature of the game I've grown to love. I might even risk touching a dreaded iPad to play it myself.