Electronic Arts Recap - SimCity - Show Notes

Electronic Arts Recap - SimCity

Tuesday Jun 5, 2012 (00:04:27)

Description

One thing we were all looking forward to this year at E3 was SimCity. We've been following it for a while and got to listen in on a Producer Broadcast with SimCity lead producer Kip Katsarelis. We got to hear 30 minutes of questions and answers, along with insight on several aspects of the game, including the sim engine, look and feel and some gameplay aspects.

One of the first questions Kip was asked was, "Why did Maxis and EA bring back SimCity?" He said that with this game, they wanted to bring back the possibilities of creating a world on PCs that can now handle the engine they wanted to create. The new game is a complete reboot of the franchise and Maxis looked at every feature from top to bottom to reinvent the game to make it the best ever. There is a new simulation engine in place, which we knew about, called the GlassBox engine. With GlassBox, every Sim has a place to live, work and shop.

Glassbox is huge and is the foundation for the simulation. It allows everything you see in the world to be simulated. Crime happens in realtime, traffic is amazing, every Sim is actively tracked and managed. If work is close, they will walk or take rail or bus stops, or they may even drive. You can then act on that (those problems) and see the impact of the changes you make.

Participants

Scott Ertz

Host

Scott is a developer who has worked on projects of varying sizes, including all of the PLUGHITZ Corporation properties. He is also known in the gaming world for his time supporting the rhythm game community, through DDRLover and hosting tournaments throughout the Tampa Bay Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and helping with ROBOTICON Tampa Bay. He has also helped found a student software learning group, the ASCII Warriors, currently housed at AMRoC Fab Lab.

Nicholas DiMeo

Host

With over ten years of audio engineering experience, Nick's addition to PLuGHiTz Corporation is best served when he is behind the mixing board every Sunday night to produce the audio side of F5 Live: Refreshing Technology, Piltch Point and PLuGHiTz Live Night Cap. While mixing live every week, his previous radio show hosting experience gives him the ability to co-host as well, giving each show a unique flare with his slightly off-center, yet still realistic take on all things tech. An integral part of the show, you can find Nick always enveloped in coming up with new (and sometimes crazy) ideas and content for the show and you can always expect the most direct opinion on the stories that he feels need to be shared with the world. During the few hours where Nick isn't sleeping or working on ways to improve the company, he spends his free time going to hockey and football games and playing the latest titles on Xbox 360. Email him for his gamertag and add him today for a fun escape from the normal monotony and annoyance that the Xbox LIVE gaming community can sometimes be!

Jon Wurm

Host

Jon is a F5 Live co-host and UpStream contributor as well as the Chief Cash Officer of PLuGHiTz Corporation. We don't know how he wears so many hats so well or how he still finds time to feed his need for all things tech but some questions are best left unanswered. If you're up for a challenge go find him on Xbox Live @shinobiJon and if you figure him out...let us know.

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SimCity Shows Off the Good Stuff at E3

One thing we were all looking forward to this year at E3 was SimCity. We've been following it for a while and got to listen in on a Producer Broadcast with SimCity lead producer Kip Katsarelis. We got to hear 30 minutes of questions and answers, along with insight on several aspects of the game, including the sim engine, look and feel and some gameplay aspects.

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