Oculus Announced Dev Conference and Acquisition of RakNet - The UpStream

Oculus Announced Dev Conference and Acquisition of RakNet

posted Sunday Jul 13, 2014 by Nicholas DiMeo

Oculus Announced Dev Conference and Acquisition of RakNet

Oculus, following a $2 billion acquisition by Facebook, made a handful of announcements this week about the progression of the company. The company proudly said it has acquired a game-network company and will also be launching a developer conference in September.

On September 19th and 20th, Oculus will be hosting Oculus Connect at the Loew's Hotel in Hollywood, California. The developer conference will be geared towards devs in the VR, gaming, entertainment and cinematic spaces. Oculus said the conference will also feature sessions for people that surround the development community. Not much else was disclosed about the event but that information will be coming in the next couple of weeks. The event will include keynotes from Brendan Iribe, Palmer Luckey, John Carmack and Michael Abrash.

Oculus also announced that it has acquired RakNet, which some may recognize as being the platform Oculus has been using for some time now. RakNet is a middleware tech company which essentially provides Internet support and transport for video games. From the statement,

For those unfamiliar with RakNet, it is a comprehensive C++ game networking engine designed for ease of use and performance. The tech is tuned for cross-platform, high-performance applications that operate across a wide variety of network types. Key features include object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging. The technology has been licensed by thousands of indie developers, as well as companies like Unity, Havok, Mojang, Maxis and Sony Online Entertainment.

As you can see, some pretty big names use the technology already. In the past, games that made under $100,000 gross revenue were able to access the C++ libraries for free, but after the acquisition, Oculus has decided to open-source the entire project. The feeling of a service for UDP and TCP being open-source is a scary one, but perhaps some really cool tools can be built for the Oculus and VR platforms moving forward.

Last but not least, in case you missed it, the Oculus Rift won Best Hardware at E3 2014 for the second year in a row. Obviously the company was excited about that as well. But are you excited about any of the other two announcements? Will you be going to Oculus Connect? Let us know in the comments.


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