This week, Avram Piltch discusses the long-awaited launch of Nvidia's cloud gaming service GeForce Now.
Scott is a developer who has worked on projects of varying sizes, including all of the PLUGHITZ Corporation properties. He is also known in the gaming world for his time supporting the rhythm game community, through DDRLover and hosting tournaments throughout the Tampa Bay Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and helping with ROBOTICON Tampa Bay. He has also helped found a student software learning group, the ASCII Warriors, currently housed at AMRoC Fab Lab.
Avram's been in love with PCs since he played original Castle Wolfenstein on an Apple II+. Before joining Tom's Hardware, for 10 years, he served as Online Editorial Director for sister sites Tom's Guide and Laptop Mag, where he programmed the CMS and many of the benchmarks. When he's not editing, writing or stumbling around trade show halls, you'll find him building Arduino robots with his son and watching every single superhero show on the CW.
Here's the pitch: A service that allows you to stream videogames to be able to be played on any device you own. This is what everyone had hoped for when Google launched Stadia, though it was not to be. Like other services that came before, the service was very limited. The biggest limitation is that you have to get the game from Google Stadia, whether you already own it or not. It also meant that if Google didn't support the game, you couldn't play it. However, GeForce Now has taken a different approach.