Over the past few years, the technology behind brain tracking has gotten better. As the tech has improved, the usage has gone from toys and gimmicks to real-world problem-solving. We have seen drones controlled by thoughts and we've seen dream and mood analysis technology come to market. Now, the technology is being applied to videogame performance by tracking response during gameplay, thanks to EMOTAI.
This team of biomedical engineers came together to use biofeedback to analyze and improve performance for professional and semi-pro competitive gamers. Using a headband with 5 sensors and screen scraping on the videogame, the company can determine the gamer's mental state during each phase of gameplay. By combining this data with artificial intelligence, the system is also able to make determinations to help improve your state during those situations.
The prototype that Carolina Amorim, the CEO of EMOTAI, brought with her is similar to the hardware that will come to market next year, with one major difference. Heart rate is being moved from an ear clip to the forehead so that the device does not add any additional issues to your gameplay. With an ear clip, it could get in the way of headphones, which are essential to competitive gameplay.
While the technology is currently being applied to videogames, the company is aware that it could be adapted to other areas as well. Some of the industries that have been interested in their technology have been professional sports and racing. Bringing the tech to new industries would require a new set of AI training, but it is on the roadmap for the future.
If you are interested in getting your hands on the EMOTAI headband, they will be offering a preorder opportunity with hardware set to launch in 2020. To get more information or to sign up for notifications about the preorder process, head over to their website.
Scott is a developer who has worked on projects of varying sizes, including all of the PLUGHITZ Corporation properties. He is also known in the gaming world for his time supporting the rhythm game community, through DDRLover and hosting tournaments throughout the Tampa Bay Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and helping with ROBOTICON Tampa Bay. He has also helped found a student software learning group, the ASCII Warriors, currently housed at AMRoC Fab Lab.
Daniele is a student at Florida Polytechnic University who is studying Computer Science with a concentration in Cyber Security. In High School, she was introduced to the science and technology world through the Foundation for Inspiration and Recognition of Science and Technology (FIRST), a robotics foundation where students of varying ages can compete through tasks that their robots perform. With help from mentors she met through FIRST, she became interested in programming and developing. Today, Daniele is a special events host for F5 Live: Refreshing Technology and PLuGHiTz Live Special Events and a co-host for both The New Product Launchpad and FIRST Looks.