ThirdEye brings the power of mixed reality to a lightweight headset - Show Notes

ThirdEye brings the power of mixed reality to a lightweight headset

Friday Feb 15, 2019 (00:07:06)


The last couple of years have brought a lot of interest back to virtual reality and augmented reality. In the AR world, while Microsoft's HoloLens might be the best-known brand, there are a lot of companies bringing a lot of major innovation to their own AR headsets. One such company is ThirdEye, who is bringing their second generation AR headset, the X2, to market in the near future. This headset is the smallest mixed reality headset available, weighing in at only 6 ounces (as opposed to the HoloLens, which comes in at 20 ounces, or 1.28 pounds). All of this is accomplished while not being required to be tethered to a computer or any external computing device.

The weight isn't the only feature that sets the X2 apart from its competition. One of the biggest problems with augmented reality and mixed reality hardware is the field of vision. Essentially, that means that the hardware itself block a large portion of your peripheral vision or that the viewable area of the screen is only a very small portion of the overall viewable area. The X2 has taken this problem to task and created a 42-degree field of vision. For reference, this is the equivalent of a 90" television in your living room.

Obviously, none of this has any value if there is no software available for the platform. To address this concern, the X2 runs on Android 8, meaning that anyone who can develop applications for Android can develop for this mixed reality headset. To aid in that endeavor, ThirdEye has the VisionEye SLAM SDK, which provides the ability to track position with six degrees of freedom, allowing for high precision.

The X2 is currently not available but can be preordered with delivery planned for later in 2019. The preorder price for the hardware is $1,950.

Interview by Scott Ertz of F5 Live: Refreshing Technology.

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Scott Ertz

Host, Episode Author

Scott is a developer who has worked on projects of varying sizes, including all of the PLUGHITZ Corporation properties. He is also known in the gaming world for his time supporting the rhythm game community, through DDRLover and hosting tournaments throughout the Tampa Bay Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and helping with ROBOTICON Tampa Bay. He has also helped found a student software learning group, the ASCII Warriors, currently housed at AMRoC Fab Lab.


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