As the world of virtual reality gaming gets more sophisticated, so must the control systems that make the games possible. If you have played any VR games, you know that the current methods of controlling your position within the virtual world are both unnatural and self-defeating. Trying to use a standard controller to move around takes you out of the VR experience and reminds you that you are not actually experiencing those actions and activities.
Fortunately, the team at 3dRudder have created a paradigm that allows you to control your character's position with your feet. This means you can move without feeling like you are exerting an outside force on the game, but instead feeling like you are moving more naturally within the world being created for you. The product looks a little like a smaller BOSU ball, allowing you to place your feet on the platform and move in all directions simply by using your feet. Obviously, this is a far closer approximation to reality than using a controller, keeping you in the virtual reality.
While the 3dRudder has been available for PC for a while, the big addition this year was support for PlayStation VR. Combining the PlayStation Move controllers with the 3dRudder really brings gameplay far closer to reality. Being able to control your movement with your feet, while aiming and firing, punching,m etc., with the PlayStation Move wands is an incredibly accurate and realistic control system. And, by combining these two on the PlayStation, it really just makes the game more fun.
While there is obviously a lot of talk around using the 3dRudder with VR, there is no requirement that you use it within a virtual reality experience. In fact, you can use the 3dRudder with any game that accepts controller input. Now you can separate your hand controls from your foot controls on PC games, freeing you up to move around and fire quicker.
The PC and PlayStation versions of the 3dRudder hardware are available now on their website.
Daniele is a student at Florida Polytechnic University who is studying Computer Science with a concentration in Cyber Security. In High School, she was introduced to the science and technology world through the Foundation for Inspiration and Recognition of Science and Technology (FIRST), a robotics foundation where students of varying ages can compete through tasks that their robots perform. With help from mentors she met through FIRST, she became interested in programming and developing. Today, Daniele is a special events host for F5 Live: Refreshing Technology and PLuGHiTz Live Special Events and a co-host for both The New Product Launchpad and FIRST Looks.
Scott is a developer who has worked on projects of varying sizes, including all of the PLUGHITZ Corporation properties. He is also known in the gaming world for his time supporting the rhythm game community, through DDRLover and hosting tournaments throughout the Tampa Bay Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and helping with ROBOTICON Tampa Bay. He has also helped found a student software learning group, the ASCII Warriors, currently housed at AMRoC Fab Lab.