This week, we delve into the Windows 11 Recall feature, gaming price trends, internet cable vulnerabilities, and the legal levy on streaming services.
Scott is a developer who has worked on projects of varying sizes, including all of the PLUGHITZ Corporation properties. He is also known in the gaming world for his time supporting the rhythm game community, through DDRLover and hosting tournaments throughout the Tampa Bay Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and helping with ROBOTICON Tampa Bay. He has also helped found a student software learning group, the ASCII Warriors, currently housed at AMRoC Fab Lab.
Avram's been in love with PCs since he played original Castle Wolfenstein on an Apple II+. Before joining Tom's Hardware, for 10 years, he served as Online Editorial Director for sister sites Tom's Guide and Laptop Mag, where he programmed the CMS and many of the benchmarks. When he's not editing, writing or stumbling around trade show halls, you'll find him building Arduino robots with his son and watching every single superhero show on the CW.
After nearly a year of anticipation, Microsoft has reintroduced the Recall feature to Windows 11, a tool designed to enhance productivity by allowing users to retrace their digital steps. However, its journey back to the operating system has been anything but smooth. Here's a closer look at the delays, the reasons behind them, and the concerns that have surrounded this controversial feature.
Videogames have been a cornerstone of entertainment for decades, delivering immersive experiences, stunning visuals, and memorable stories. Despite these advancements, one aspect of gaming that has remained surprisingly consistent is its pricing. Standard game prices have hovered around $60 for years - an anomaly considering inflation and rising costs across other industries. However, recent speculation suggests a pending price shift in the gaming landscape.
In the digital age, undersea internet cables form the backbone of global connectivity, transmitting nearly 95% of international data. These cables, stretching over 870,000 miles across the ocean floor, are indispensable for Internet communication, financial transactions, and real-time diplomatic exchanges. However, recent incidents have highlighted their vulnerabilities, raising concerns about the security and resilience of this critical infrastructure.
The video streaming industry has revolutionized how we consume entertainment, offering unparalleled convenience and a vast array of content. However, a recent report from the United Kingdom's Culture, Media and Sport (CMS) Committee has sparked discussions about the future of this industry. The report recommends a 5% levy on the UK subscriber revenue of streaming platforms like Netflix, Amazon Prime Video, Disney+, and Apple TV+. This levy aims to support British television production and ensure the sustainability of culturally significant content. But what does this mean for the pricing of video streaming services?