January 16, 2022 - Episode 615 - Show Notes

January 16, 2022 - Episode 615

Sunday Jan 16, 2022 (01:25:21)

Description

This week, Android is killing 2G, Sony is maintaining the PlayStation 4, and The CW is looking for a buyer.

Participants

Scott Ertz

Host

Scott is a developer who has worked on projects of varying sizes, including all of the PLUGHITZ Corporation properties. He is also known in the gaming world for his time supporting the rhythm game community, through DDRLover and hosting tournaments throughout the Tampa Bay Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and helping with ROBOTICON Tampa Bay. He has also helped found a student software learning group, the ASCII Warriors, currently housed at AMRoC Fab Lab.

Avram Piltch

Host

Avram's been in love with PCs since he played original Castle Wolfenstein on an Apple II+. Before joining Tom's Hardware, for 10 years, he served as Online Editorial Director for sister sites Tom's Guide and Laptop Mag, where he programmed the CMS and many of the benchmarks. When he's not editing, writing or stumbling around trade show halls, you'll find him building Arduino robots with his son and watching every single superhero show on the CW.

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Android 12 implemented 2G kill switch, but will Apple follow suit?

It's hard to believe that at the beginning of 2022, there are some places in the world that still have active 2G wireless networks, especially as the 3G network shutdown is already underway in the United States. But, while there are parts of the world that still use it, the parts of the world that do not still have 2G service simply have a potential route for an attack. Google has addressed this issue in its latest version of Android, but will Apple follow suit?

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While Xbox One ends its life, PlayStation 4 gains a new focus

It's been over a year since Microsoft released the Xbox Series X|S and Sony released the PlayStation 5. In that time, we have seen a global pandemic that seems to be never-ending, as well as a chip shortage that has affected nearly every industry, whether or not you consider them high-tech focused. These gaming consoles have been uniquely affected, though, as many aspects of the production process have been affected and slowed down by lockdowns and manufacturing. Microsoft and Sony seem to have taken very different approaches to the problem, however.

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