October 27, 2019 - Episode 541 - Show Notes

October 27, 2019 - Episode 541

Sunday Oct 27, 2019 (01:15:20)


This week, wireless carriers are working together, Fallout players are working in private, and Google is working to improve results.


Scott Ertz


Scott is a developer who has worked on projects of varying sizes, including all of the PLUGHITZ Corporation properties. He is also known in the gaming world for his time supporting the rhythm game community, through DDRLover and hosting tournaments throughout the Tampa Bay Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and helping with ROBOTICON Tampa Bay. He has also helped found a student software learning group, the ASCII Warriors, currently housed at AMRoC Fab Lab.

Avram Piltch


Avram's been in love with PCs since he played original Castle Wolfenstein on an Apple II+. Before joining Tom's Hardware, for 10 years, he served as Online Editorial Director for sister sites Tom's Guide and Laptop Mag, where he programmed the CMS and many of the benchmarks. When he's not editing, writing or stumbling around trade show halls, you'll find him building Arduino robots with his son and watching every single superhero show on the CW.


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Tired of waiting for Google, wireless networks to upgrade texting

When Apple introduced iMessage, it seemed like a strange move. Today, however, it is the standard by which messaging services are judged. That is partially because it was responsible for eliminating text messaging caps across the board, but it's also because it adds features to texting that the SMS standard lacks. For those who live in the Android ecosystem, iMessage offers delivery receipts as well as read receipts. Its biggest downfall, however, is that it is not a standard, but instead an Apple brand. That means that it is an iPhone exclusive.

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Bethesda addresses Fallout 76 concerns with new subscription

When gamers think of recent failed game launches, most will point to Fallout 76. While a lot of players had fun with the game from the beginning, others found certain aspects of the game to be out of line with the franchise. One of the primary concerns was that you could not play the game in a closed environment, being forced to play on public servers, subject to the unpredictability of random players. Granted, the game was billed as an MMO in the Fallout universe, it still caused displeasure.

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