March 18, 2018 - Episode 495 - Show Notes

March 18, 2018 - Episode 495

Sunday Mar 18, 2018 (01:06:45)


This week, Google brings life to wearables, EA removes microstransactions from Star Wars: Battlefront II and streaming music has its ups and downs.


Scott Ertz


Scott is a developer who has worked on projects of varying sizes, including all of the PLUGHITZ Corporation properties. He is also known in the gaming world for his time supporting the rhythm game community, through DDRLover and hosting tournaments throughout the Tampa Bay Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and helping with ROBOTICON Tampa Bay. He has also helped found a student software learning group, the ASCII Warriors, currently housed at AMRoC Fab Lab.

Avram Piltch


Avram's been in love with PCs since he played original Castle Wolfenstein on an Apple II+. Before joining Tom's Hardware, for 10 years, he served as Online Editorial Director for sister sites Tom's Guide and Laptop Mag, where he programmed the CMS and many of the benchmarks. When he's not editing, writing or stumbling around trade show halls, you'll find him building Arduino robots with his son and watching every single superhero show on the CW.


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EA Admits Defeat, Kills Pay-to-Advance in Star Wars: Battlefront II

Lately it would seem that no videogame company is farther away from understanding their customers than EA. When the company was preparing to release Star Wars: Battlefront II, they made the decision to include microtransactions in the game. This was far from the first AAA title to do this, but it was certainly the most pervasive. Certain parts of the game required so much in-game currency that it would take over 4,500 hours of gameplay to unlock; that is unless you paid for it. That same currency would cost about $2,100 to achieve.

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Google Bans Cryptocurrency Ads, Markets Respond Negatively

In the last year, some of the most distressing stories in technology have come from the cryptocurrency industry. From fraudulent ICOs (initial coin offerings) to exchange heists, getting into cryptocurrencies has never been more dangerous. Because of all of the bad blood in the market, a major player has decided to move away from it: Google Ads.

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