Adam Ertz - Staff

Adam Ertz

Adam Ertz

Former Host

Former UpStream Contributor

Former Special Correspondent

Current Product Reviewer

Adam joined PLuGHiTz Corporation since shortly after its inception and stayed for many years. His work on the DDRLover and CounterQuest teams has been mostly providing valuable insight into the gaming community's thoughts and direction. Adam is most known for his time on the Professional Counter-Strike Scene with teams like, Echo 7, Pandemic, Team x3, and PerdoX. He was also a well known World Of Warcraft PvP Icon and Raider, and a founding member of the well known guild All That Remains.

Recent UpStream Articles

GameFly, Giving Gamers Wings, Since 2005!

posted Saturday Jul 18, 2009 by Adam Ertz

GameFly, Giving Gamers Wings, Since 2005!

With the State of Emergency (Available on GameFly) that has been declared on the economy, some companies have packed up their toys and gone home, but not GameFly. They got their best minds assembled in a think tank and let the Gears of War (Available on Gamefly) turn. In this climate of turmoil and empty pockets, GameFly is somewhat InFamous (Available on GameFly) for giving gamers The Conduit (Available on GameFly) to gaming satisfaction. Who would have ever thought that this Prototype (Available on GameFly) rental company would blossom into a service with more fanatical support than the Ghostbusters (Available on Gamefly)?

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You Got Me Monologuing!

posted Saturday Jul 18, 2009 by Adam Ertz

Why should everyone have subtitles and thought clouds? Because it's easier to follow the narrative that way of course. With this topic I am wading ankle deep into the pool of raging disparity that is the "Games are Art" argument. Personally I firmly believe that games are indeed an art form and, for once, a gaming big-wig agrees with my philosophy! Denis Dyack of Silicon Knights at the recent developers conference stated,

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Alan Wake Makes Waves?

posted Saturday Jul 18, 2009 by Adam Ertz

Alan Wake Makes Waves?

Alan Wake, the game that has been the victim of one of the worst cases of absentee parenting that the gaming world has ever seen, will now take on the episodic approach, similar to a television show or a movie saga. Sam Lake, the game's writer, in an interview explained the benefit of his segmented approach:

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