initial official reveal, small details about Microsoft's Project Scarlett have been the extent the information. That is until this week, where the company finally revealed information, including the name of the new console.
First, let's deal with the name: Xbox Series X. Despite major changes at Microsoft under CEO Satya Nadella, the legacy of chaotic naming schemes seems unaffected. If you ignore the inconsistency of Xbox, Xbox 360, Xbox One, Xbox One S, and Xbox One X, the real problem with this new name is the inevitable confusion between Xbox One X and Xbox Series X. This will be a challenge for both consumers and retailers Holiday 2020.
The next big reveal is the shape of the console. Traditionally, console manufacturers have limited their hardware designs to the general size and shape of stereo receivers of the 1960s. This has allowed them to join the standard stack of components that were part of an entertainment center. With the popularity of soundbars, the limited nature of cable boxes, and the growing popularity of streaming sticks, this need is far less important than in the past. Microsoft has latched onto this design change, making the Xbox Series X more of a tower than a flat box. Based on calculations made from the scale of the controller, it is estimated that the console is about the same height as the Xbox One X is wide (11.5 inches), but the width and depth are both around 4.25 inches. Essentially, cut the Xbox One X in half and stack them on top of one another and you have the new design. This will definitely be unique.
When it comes to new consoles, power is really the key. Microsoft has put significant power into the new console. The GPU is double the power of the Xbox One X, and significantly more powerful than the original Xbox One. This is accomplished with a custom AMD CPU and GPU, which is in line with the new Surface products, as well, plus 12 GB of RAM.
Between now and Holiday 2020 release, we will likely see more detailed information (such as official sizing), but this is a good start. What do you think of the new console? Let us know in the comments.
It has been a
long time coming, but support for the Rich Communications Service Universal Profile protocol, better known as RCS Chat, has finally arrived in the US. Chat is a more open version of Apple's iMessage, which brings a number of the features that we've come to expect from modern messaging systems that SMS and MMS have not been able to support. The most obvious features will involve status indication of a conversation: typing indicators and delivery/read receipts. It's an interesting paradox when you consider that the smartphone revolution made these features ubiquitous, the most ubiquitous messaging system has been without this feature.
In addition to status indications, RCS Chat will also bring the ability to attach data other than photos and videos. Some of the types of data that could be most useful to transfer will be truly mobile-first types, such as mobile boarding passes. Also, the ability to include programmable features, you could go so far as to select your seat on a flight through your messaging app. Possibly most importantly, Chat messages can and will be sent over data (including Wi-Fi), rather than traditional SMS and MMS.
The important thing to remember here is that Chat is hardware and platform agnostic, meaning that, while Google is the first company to support it completely, it could eventually come to the iPhone as well. While dreaming is nice, let's stay focused on reality and what is needed to make your Android phone compatible with RCS right now. First, you're going to need a toolkit called
Carrier Services. This toolkit has no UI and no settings, but it brings the capabilities to your device. Next, you need to install Messages, the newest version of the Android texting app. With these two pieces in place, you are ready to try out the advanced messaging features.
In the streaming video world, this week has been one of contract announcements for the rights to popular older shows. The future of
The Office, Friends, and more are solidified for a while. However, in the crowded streaming field, having something unique is essential to the success of the platform. Netflix has a ton of original programming, Hulu gets new episodes the day after airing, Disney has a century worth of catalog to offer. However, when Quibi announced that their service would be exclusive to T-Mobile customers, it looked like they were heading the wrong way.
This week, however, the company announced that a long canceled, but highly popular show would be coming back with new content on the platform. That series is Comedy Central sketch comedy series
Reno 911! The series is a mix between Saturday Night Live and , but with a twist. It's a mockumentary series setup in short sketches, in the style of Cops. The twist is that there isn't a script - only a loose idea of the direction of the sketch.
The important part of what this means is that Quibi has found the middle ground between the nostalgia factor that has worked for the other services and their promise of short-form content, or "quick bites." By licensing new content from the series, which is known for their short-form sketches, they can appeal to their target demographic of Millenials and GenZ, both of whom are a perfect target for
Reno 911! It also gives us a little bit more of an idea of what Quibi is shooting for with their platform. The pitch has, thus far, been vague, to say the least - sounding a lot like the TikTok or Vine of professional storytelling. Sketch comedy, though, seems like a great content type for this medium. We'll learn more about the company's plan at CES 2020 during CEO Meg Whitman's keynote.
Senator Bernie Sanders has spent his political career with a complicated relationship with monopolies. On the one hand, he sees monopolies everywhere he looks, even in industries with a lot of competition. On the other hand, his solution to solving these "monopolies" is to build a true monopoly in its place. His current pitch is against the broadband industry, claiming that "monopolies" like AT&T, Comcast, and Verizon hold their customers hostage.
The pitch isn't entirely incorrect. There are parts of the country where it is not financially feasible to bring a hardline internet connection, either because it is very remote, the population is small, or a combination of the two. Because of this issue, the government has a program called the Universal Service Fund (USF), which is intended to help companies offset those costs so that everyone can have access to phone and internet service.
Despite the continued success of the USF program, Sanders believes that the government should take control of the internet, treating it like a public utility. In
a tweet, Sanders said, Just as President Roosevelt fundamentally made America more equal by bringing electricity to every community, urban and rural, over 80 years ago, as president, I will do the same with high-speed internet.
Having the government intimately involved in the power industry has guaranteed service to everyone, but it has also created nearly insurmountable challenges. As solar power has grown in popularity, power companies could not work with individuals in a meaningful way.
The difference between the power industry and the data industry is significant and important, though. Internet access can provide a lot of information about its customers - information that the government desperately wants. The NSA built an entire spy network dedicated to collecting this information without permission, or even without legal authority. However, if the government is your ISP, your consent to their data mining is required. If this pitch were to come to reality, which is less than likely, it would certainly create an even bigger need for
When Epic announced its
Epic Games Store, there was a lot of concern about what it might do to the industry. Epic is not exactly known for being a great company, despite having built one of the world's most popular games. The company decided to take a different approach towards its store, focusing on the publishers rather than the customers. They did this by offering only a 12 percent fee, compared with the Microsoft Store's 20 percent, or Steam's 30 percent. This move has attracted a lot of developers, especially smaller developers, for whom that additional 18 percent revenue could be essential.
As the Epic Games Store has grown in popularity, for both publishers and gamers, it has had more of an effect than we expected, especially on its biggest competitor: Steam. Over the years, Valve has seemed to have a level of confidence that can often cause a company to lose its place in the industry. Steve Ballmer's confidence in the market domination of Windows Mobile in 2007 (they were the largest smartphone platform at the time) is the reason the Surface Phone Duo runs Android.
However, Valve saw the challenge and responded. The company has promised a Steam redesign for years and has never delivered on it. However, this year, the company has begun implementing those changes, starting with a big update to the game library. This UI has not aged well, especially as libraries have grown over the past 15 years to an unwieldy size. The updated UI has made it easier to find what you're looking for in your library, including new sorting options, better game details, and even a wider screen (no more bezels).
Based on Valve's development process, without a big push internally, these changes would never have happened, and we all know it. Without the new challenger in the marketplace, that internal push would never have been made, so the existence of the Epic Games Store has had a positive impact across the industry.
It's no secret that, in the world of ultra-portable computing, the Qualcomm Snapdragon platform is the preferred choice. It's partially because the processors are the best in the market (even driving Intel to abandon their product line), and partially because they are incredibly easy to integrate. The chipset offers more than just a processor, as it includes radio technologies as well. This makes designing a device easier, as there is no need to try and integrate various components.
At Qualcomm's Snapdragon Summit, the company announced a new generation of its mixed reality system, the Snapdragon XR2 Platform. With this new model, Qualcomm has brought 5G to the augmented reality and mixed reality world. AR/MR has had one of its biggest limitations, and the introduction of 5G on a Snapdragon processor designed for the technology could finally alleviate that limitation. While the company's spec hardware may not be anything visually spectacular, it's designed to show hardware designers what can be created, not to be a consumer-facing device.
However, as part of the announcement for the platform, Qualcomm announced an important partner: Niantic. The company that has made augmented reality a household technology that is approachable for everyone is officially developing their AR headset powered by the new Snapdragon XR2 Platform. This will mark a transition point for the concept of standalone AR hardware, made popular by Microsoft's HoloLens and highly marketed by Magic Leap. Unlike Microsoft and Magic Leap, however, Niantic hardware will almost certainly come with the added benefit of an absolutely killer app (Pokemon GO, Harry Potter: Wizards Unite, Ingress Prime). Also, unlike Magic Leap, Niantic will be able to position their hardware as a must-have for consumers, enthusiasts, and professionals.
To sweeten the pot, Niantic also announced that its Niantic Real World Platform will be made available to developers, both on their hardware and other platforms, to help bring new shared experiences to the world. As the company that made these shared experiences possible and popular, it is a great idea to make that platform available to other developers because it will make it easier for developers to bring more experiences to their hardware.