One of the things that were considered a "sleeper pick" in this year's CES trends was 3DTV and gaming combining on the big screen in your living room. Up until now, the implementation hasn't really been great and the technology used has caused eye strain for many who have used it. Luckily StreamTV Networks' Ultra-D product looks to alleviate all of that with their latest announcement.
Introducing a glasses-free 3DTV experience for gamers and TV-watchers alike. For the TV, standing in a certain spot isn't required. The 4K TV's cones overlap, giving 140-degrees of viewing angle, and comes in different sizes all the way up to 89". You can also set the depth of the 3D, so for sports, you can tune down the 3D effect but can turn it up when you want to. This is one of the few on the show floor where my eyes different hurt when I was viewing the TV.
For gamers, the company has partnered up with a bunch of different game developers in order to create a gaming experience unlike any other. On that list of dev studios is Epic Games, who you may know as the creators of the Unreal Engine. The company also wants to target any developer who wants to use the Unreal or Unity engine and also wants to add in a 3D experience via the SDK. All five companies that have partnered with Ultra-D so far had the 3D up and running in 25 hours or less.
The key here is the zero-latency method that is used in order to not frustrate gamers, especially those who play first-person shooters or other "twitchy" game titles. Game developers, like you, also hate lag. So to make 3D work, it's all done through algorithms that create a real-time depth map of the camera that is already in place, leaving essentially no extra work for the developer. This conversion process causes 4 milliseconds of lag, however, the SDK eliminates the lag entirely. It just needs a little bit of information from the video game and puts little stress on the GPU in order to make that happen.
If you're a developer and want to get a hold of this, you can visit www.movebeyond3d.com. They are also working on launching some hardware in a style similar to the Oculus Rift, just to get it out there and get people to use it.
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With over ten years of audio engineering experience, Nick's addition to PLuGHiTz Corporation is best served when he is behind the mixing board every Sunday night to produce the audio side of F5 Live: Refreshing Technology, Piltch Point and PLuGHiTz Live Night Cap. While mixing live every week, his previous radio show hosting experience gives him the ability to co-host as well, giving each show a unique flare with his slightly off-center, yet still realistic take on all things tech. An integral part of the show, you can find Nick always enveloped in coming up with new (and sometimes crazy) ideas and content for the show and you can always expect the most direct opinion on the stories that he feels need to be shared with the world. During the few hours where Nick isn't sleeping or working on ways to improve the company, he spends his free time going to hockey and football games and playing the latest titles on Xbox 360. Email him for his gamertag and add him today for a fun escape from the normal monotony and annoyance that the Xbox LIVE gaming community can sometimes be!