The UpStream (Page 71)

AT&T to Introduce Powerful New 5G Network in First 3 US Cities

posted Saturday Feb 24, 2018 by Scott Ertz

AT&T to Introduce Powerful New 5G Network in First 3 US Cities

Over the past few months, a lot of discussion has surrounded the future of cellular technology, the 5th generation, or 5G networks. Intel was showing off the possibilities at CES 2018, with their entire booth being powered by a localized 5G network. At the Winter Olympic Games, Samsung used the opportunity to show off the possibilities with localized 5G setup around the venues and the Olympic Village. While it's clear that the technology is ready for small-form setups, a lot of question has surrounded whether or anyone is ready for a large deployment test.

It would appear that AT&T, one of the largest mobile providers in the US, is ready to see what happens when an entire city is lit up with the LTE replacement. While the 5G roadmap has been in place since 2016, almost exactly 2 years later the company has announced the first of their 12 test cities, and one of them might surprise you. In addition to Dallas, Texas (9th largest city) and Atlanta, Georgia (38th largest city, major travel hub), they will also being testing in Waco, Texas (197th largest city). Obviously, one of these things is not like the others, with Waco being a bit of a surprise test site.

It does make sense to want to test the technology in a smaller location and not just a larger city, for a variety of reasons. While stress tests on the towers is an important aspect of the process, it is also important to see whether or not idle time causes any issues. If the network is understressed, it could potentially cause its own issues. In addition, a smaller city, like Waco, could allow them to run larger device tests without as much disruption to the existing network.

Just because AT&T wants to begin the rollout of 5G in a big way, that doesn't mean that you will have any access to it for a while. Even if you are in a launch city, and the technology becomes publicly available, you will still need a few things. Most importantly, you will need a 5G-capable device. If you are an Apple customer, it will likely take several generations before they adopt the technology, based on their speed to adopt 3G and 4G radios. The best bet for getting a 5G compatible device will be a Samsung, as Samsung is involved with developing the standard, and has been demoing the technology at the Olympics.

5G networks are designed for more than just phones, though. With lower power consumption and much higher bandwidth capabilities, 5G could mean that your next-generation smarthome and other IoT devices could have radios built-in, meaning that Wi-Fi setup could be a thing of the past. It would seem that something as simple as bandwidth upgrades could be this impactful, but 5G could change the way computing is done.

YouTube Releases Official Guidelines After Latest Logan Paul Disaster

posted Saturday Feb 10, 2018 by Scott Ertz

YouTube Releases Official Guidelines After Latest Logan Paul Disaster

It seems like no major brand is having quite the level of public outcry that YouTube has faced in the past few months. Whether it be inappropriate content in YouTube Kids, or ads with drive-by crypto miners, or their ongoing battle with Amazon, or of course the years-old demonetization scandal, YouTube seems to be unable to just catch a break. Recently, however, the company has come under fire for its uneven response to controversial content on the site.

For example, almost exactly a year ago, then-popular YouTuber PewDiePie paid a group of people to hold a racist sign in a video. YouTube and Disney's reactions were swift and harsh, with Disney dropping him entirely and YouTube terminated his Preferred status and canceled his YouTube Red series within hours of the video's release. More recently, another popular YouTuber and Preferred partner, Logan Paul, uploaded a video in which he openly mocked Japanese people in their home country. He then uploaded a video from a forest in the country known for suicides, where he encountered a body.

The response from the public was equally swift, but the response from YouTube was not. In fact, it took some time before the company removed Paul's Preferred status, which it did a few days after the video was published, despite the content of the video being far more inflammatory than PewDiePie's content had been. After an apologetic video shortly after the idiotic incidents, Paul took a break from YouTube, but temptation is a harsh mistress, and he returned this week with his trademark nonsense. In fact, he returned with a video in which he used a Taser on a rat and pulled a live fish from the water, suffocating it.

Clearly he hasn't learned anything from his experiences. This time, however, YouTube's response was quick, terminating all of Paul's advertising on his channel, which accounts for roughly $1 million per month for the 22-year-old. But PewDiePie and Logan Paul are not the only idiots on YouTube producing this kind of content, so what is YouTube's plan? Apparently trying to solidify their policies in writing - sort of.

When one creator does something particularly blatant-like conducts a heinous prank where people are traumatized, promotes violence or hate toward a group, demonstrates cruelty, or sensationalizes the pain of others in an attempt to gain views or subscribers-it can cause lasting damage to the community, including viewers, creators and the outside world. That damage can have real-world consequences not only to users, but also to other creators, leading to missed creative opportunities, lost revenue and serious harm to your livelihoods. That's why it's critical to ensure that the actions of a few don't impact the 99.9 percent of you who use your channels to connect with your fans or build thriving businesses.

So, the company recognizes the problem, but does not quite offer a solid solution. As is normal for Google-owned properties, the policies are open to interpretation at a level that is difficult to work with. For example, what is a "heinous prank" or what constitutes "cruelty" and to whom? It's fine that YouTube believes they want to censor content, it is their site after all, but with such vague descriptions, it will be hard to know where the moving line will be at any moment. But this is the problem you always encounter when you begin to censor content.

Charter Introducing Gigabit Internet Speeds to Over 40 Million Homes

posted Saturday Feb 10, 2018 by Scott Ertz

Charter Introducing Gigabit Internet Speeds to Over 40 Million Homes

It would appear that 2018 is going to be the year of gigabit. While Google Fiber may have made the concept mainstream, it has not been a priority for the company. However, if you have been watching the Pyeongchang Olympic Games in the US, you have likely seen the "Gig-speed Internet" commercials from Comcast, whether or not you have their service.

Comcast, as the largest cable provider in the US, implementing the technology in a widespread manner is a big move. Not to be outdone, though, Charter, the second largest provider, has announced that they will be bringing gigabit speeds by the end of the year to over 40 million households. This move is following the company upgrading the minimum speed for customers in some markets to 200 Mbps late last year.

Unfortunately, these new offerings do not seem to be offering symmetrical uploads and downloads, a feature in which you get the same speed up and down (in this case gigabit). Rather, the offering from Charter will include only 35Mbps upload speed, which is what the company currently offers on their higher-tier plans. Comparatively, services like Google Fiber and FiOS both offer symmetrical speeds on their plans. This is a limitation of the technology standard that cable companies use for their internet services.

The implementation may not be ideal for some who want gigabit speed, like myself, but the idea that cable companies are feeling the consumer pressure to bring this technology to their users is a good start. With a pipeline reaching the premises that is capable of supporting gigabit speeds, however, it will be easy for them to implement future industry standards which will add symmetrical speeds to the mix. This will all be a benefit, whether you are watching Netflix and want 4K UHD picture quality, or you are streaming videogames, either up or down.

Yeti is Google's Hope to Challenge Sony in Videogame Streaming

posted Saturday Feb 10, 2018 by Scott Ertz

Yeti is Google's Hope to Challenge Sony in Videogame Streaming

Ah, the elusive videogame streaming service. It is a market that seemingly every company wants to participate in and everyone thinks they stand a chance at succeeding, and yet as of today, only one has, and it took an acquisition to make it happen: PlayStation Now. Companies both big and small have given it a shot: we saw a new entrant at CES, and there is the infamous OnLive debacle.

This week, a report suggests that another company wants to get into the space: Google. Their project, codenamed Yeti, is a game streaming service intended to go where only PlayStation Now has gone before: success. While the company has a place in the gaming industry thanks to Google Play Games and their Twitch competitor YouTube Gaming, there are a lot of obstacles to overcome to stand a chance at success.

Obviously Google has something going for them that companies like OnLive didn't: domain expertise. Between the search engine and YouTube, Google is one of the largest content distributors on the internet and knows how to build an infrastructure to support large format content. But domain expertise is only enough to build a functional service, not enough to make it commercially attractive or successful.

For the service to be possible, they need a platform, of which they currently have 2. While Android is obviously a popular platform for phones, the demand for a streaming service on a phone is questionable at best. They also have ChromeOS, which could have some potential for demand (PlayStation Now is available on PC), the platform is not popular enough outside of schools to support it. That leaves either bringing the service to someone else's platform, such as Xbox or PlayStation, which is unlikely, or Windows, which is possible, or they have to build a platform for it.

Building a gaming platform from scratch to compete against Nintendo, Microsoft and Sony is beyond difficult. If you need a litmus test, as Valve just how well their market leading position in PC gaming helped them build a console business in Steam Machines. Google isn't even a market leader in the industry, and would be trying to do something that Valve failed at, while also limiting the capabilities beyond what even SteamOS did.

So, you have to wonder how serious Google is about entering this market. According to the report, they are serious enough that the company considered releasing the service (with or without accompanying hardware) for the holiday 2017 season, though there is no explanation as to why it was delayed or canceled. My guess would be that Google thought better of trying to compete against Nintendo, in particular, during a time when the holiday hype machine was in full effect for the company.

Perhaps Yeti will see the light of day within the year. Would a Google-powered streaming-only dedicated console be an attractive product for you? Let us know in the comments.

New iPhone Models Are Less Affected by Controversial Feature

posted Saturday Feb 10, 2018 by Scott Ertz

New iPhone Models Are Less Affected by Controversial Feature

Ever since Apple admitted to throttling their users' older iPhones, the company has been in hot water. A handful of lawsuits have been filed, with class action status being considered. All of this was expected, though, considering Apple had hidden the practice from the public. The one thing that was uncertain, however, was how future devices would be affected by the practice, if at all.

Apple revealed the answer to that question by way of the support document for the new Battery Health feature, introduced in iOS 11.3 beta this week. The feature in the operating system is to officially notify users of Apple limiting the capabilities of their devices, and to give users the ability to disable Apple's control over their phones. While there is a lot of information contained within the document, the most interesting paragraph deals with the current generation iPhones.

iPhone 8, iPhone 8 Plus, and iPhone X models use a more advanced hardware and software design that provides a more accurate estimation of both power needs and the battery's power capability to maximize overall system performance. This allows a different performance management system that more precisely allows iOS to anticipate and avoid an unexpected shutdown. As a result, the impacts of performance management may be less noticeable on iPhone 8, iPhone 8 Plus, and iPhone X. Over time, the rechargeable batteries in all iPhone models will diminish in their capacity and peak performance and will eventually need to be replaced.

This means that Apple, who was aware of the power management issues long enough ago that they shoehorned a stopgap solution into iOS, was also able to compensate for the issue in their current devices. Obviously this is a major step in the right direction, as the issue that Apple has been "trying to solve" with their throttling program is one that BlackBerry OS, Palm OS, webOS, Windows CE, Windows Mobile, Windows Phone, Symbian and Android have never experienced, across hundreds of manufacturers, despite Apple's assurances that this is a natural issue.

Obviously this is not going to make owners of older devices feel any better, though being able to disable the "feature" might, and it certainly won't make the lawsuits go away. It will, however, make current and future generation owners feel a little better about the longevity of their devices.

YouTube Advertising Serves Unauthorized Drive-By Mining Attacks

posted Saturday Jan 27, 2018 by Scott Ertz

YouTube Advertising Serves Unauthorized Drive-By Mining Attacks

Browser-based cryptocurrency mining has become a bit of a drain, both on the internet and on people's computers. Some sites have implemented the process as a supplement for lost ad revenue due to ad blockers. Others have taken it a step farther, introducing mining software into the ads that show on those websites themselves.

While this process would be expected from ads served by smaller ad exchanges, you would probably expect an ad network like Google AdSense or Google DoubleClick to have policies and procedures in place to prevent any malicious software from being served by their own ads. Unfortunately, you are giving Google more credit than is deserved, as that is exactly what happened this week.

Ads being shown on Google's own YouTube were found to be taking advantage of viewers' CPU cycles to mine cryptocurrency without the viewers' knowledge or permission. Using an ad to mine coins on a site like YouTube is clever, if not devious. Users tend to stay on the site for a longer period of time than most other sites, and even stay on a single page for an extended period, while doing little else on the computer. This means that the mining will be consistently run for a longer period of time, and will not be as detectable because users are not using their computers heavily.

As Google became aware of the issue, a spokesperson sent an email saying,

Mining cryptocurrency through ads is a relatively new form of abuse that violates our policies and one that we've been monitoring actively. We enforce our policies through a multi-layered detection system across our platforms which we update as new threats emerge. In this case, the ads were blocked in less than two hours and the malicious actors were quickly removed from our platforms.

The problem with the statement is that the two hours referenced by the representative was, in reality, over a week. That is according to a report from Trend Micro, who has been studying the practice of web-based mining carefully. Trend Micro, as well as Avast and other antivirus platforms, have begun warning users when a site is running mining code in the browser, and allows users to block that code temporarily or permanently.

While these drive-by minings are becoming more common, and approaching an epidemic, there is no evidence that there is any lasting effects after the browser window is closed, or the website is left.

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