posted Saturday Sep 26, 2009 by
Google and AT&T have been at odds for a while now. It all started with Apple allegedly rejecting the Google Voice app because it would allow AT&T landline customers to make free long distance calls but AT&T denies this allegation. Things went a step further when AT&T wrote a letter to the FCC saying that they should investigate Google because Google Voice violates federal rules set in place by the FCC in 2007 that restricts phone companies from blocking consumer calls to adult chat lines and conference call services because consumers have the right to choose who they call.
In what seems to be a week of updates, Google's redacted FCC filing finally got published. You remember weeks ago when we talked about how the
FCC was investigating the Google Voice rejection from the Apple App Store. If you didn't read it, here's a quick recap. AT&T was quick to place the finger of blame upon Apple, which caused the FCC to file an investigation into the matter which also triggered a deeper look into wireless exclusivity. The FCC asked all three parties to respond. AT&T stayed its course, Google's filing was redacted and edited -- which seemed weird to us -- and Apple said it didn't reject the software. But they also stated they didn't accept it. So what the hell was going on? Turns out we found the (somewhat) missing puzzle piece.
Google's redacted filing
was finally published. Upon reading it, we found some rather interesting details. Google claims Apple's SVP of Worldwide Product Marketing, Phil Schiller personally rejected the application on July 7th in a phone call with Alan Eustace of Google for duplication of functionality.
I mentioned last week that I ran across something
interesting on Sony Ericsson's website regarding a way they were going to revolutionize the way you listen to music. Well, we found out earlier this week of what that exactly was. The webcast explained that Sony had a new technology out called "SensMe Control" that would be incorporated into these new earbuds. When you insert both earbuds into your ears, music will begin to play based off of dynamic capacitive control -- basically the same technology found in some touchscreen mobile devices. Remove one earbud while there is an incoming call, and you will be able to answer the call. Remove both and the music stops playing. Very cool stuff! Now don't worry. These wont start playing while in your pocket. They react to the human touch, which is conductive in nature.
These earbuds will run you 39 Euros, or roughly 60 U.S. Dollars. Not too bad for something that could possible be pretty cool. Once these hit eBay, I'll try them out and update even further on what I think about them.
Have you been as concerned about the viability of Project Natal as much as the rest of us? Well, Microsoft has helped us alleviate some oft hat fear with a press release naming some names of software supporters for Natal:
Among the elite publishers actively working on games for Project Natal are Activision Blizzard, Bethesda Softworks, Capcom, Disney Interactive, Electronic Arts, Konami, MTV Games, Namco Bandai, Sega, Square Enix, THQ Inc. and Ubisoft. Together, these publishers account for more than 70 percent of third-party software sales for this generation of console and most of the world's most recognized video game franchises.
To see the rest of the quote, hit the break.
This is the greatest major announcement, possibly ever. During Sony's press conference at the Tokyo Game Show, Nintendo announced that they will be dropping the price on the the Wii to $199.99.
Beginning Sunday, Sept. 27, the world's most popular home video game system gets even more appealing. On that day, Nintendo's suggested retail price for its record-setting Wii drops by $50 to $199.99. The new $199.99 Wii price point delivers the full iconic Wii gaming experience, including the motion-sensing Wii Remote controller, Nunchuk controller and Wii Sports software, and furthers Nintendo's mission to expand the gaming universe by making video games accessible to more and more consumers.
Of course, we all knew this was inevitable when Sony and Microsoft both dropped the prices on their consoles.
Were you waiting for a price drop before you purchased a Wii, or does this have no affect on your buying habits? Let us know in the comments section.
At the Tokyo Game Show, Microsoft gave us a lot of information about where Xbox Live is headed, and answered a number of our questions and concerns.
Search is coming! Hooray! Ever since Xbox Live started getting crazy amounts of content, navigating through the long long lists of games, videos, themes, etc. With the addition of the Zune Marketplace to Xbox Live, we will see text searching. Obviously, the next question is, will they bring search to everything else? Xbox Live's Scott Austin, said,
We're always thinking about ways to improve our shopping experiences.