What have we learned from AT&T this week (other than
an easy way to kill a good thing)? Not all CEOs are as fun loving as Steve Jobs.
Steve loves to receive emails from people and respond personally. Sometimes they are nice, sometimes not so much. The other thing you can almost guarantee, though, is if you have a valid point, he will respond. AT&T's CEO, Randall Stephenson, apparently doesn't feel the same way.
June is a big month of change for AT&T. On the 1st we saw a change in the early termination fees for smartphones, almost doubling. Tomorrow we will see a change in the way data works. We didn't think AT&T would change their data pricing strategy until they were closer to a 4G network launch, but here it is anyway.
DataPlus and DataPro
If you have a smartphone and only use it for texting or some light Internet browsing, then you are in luck. The $30 unlimited plan is going the way of the dinosaur and being replaced by two limited plans: $15 for 200MB (DataPlus) and $25 for 2GB (DataPro). If you actually use your smartphone for what it was intended for, AT&T will not be forcing you to switch, so you are welcome to stay on the $30 unlimited plan.
The biggest change comes in the form of overages. Instead of $50 per gig on their laptop connect plans, the overages will be much more manageable: $15 for 200MB on DataPlus and $10 for 1GB on DataPro. Now, if you go over, you won't have to take out a second mortgage on the house. Luckily, you will be able to change the data plan at any time during a month and even retroactively fix a month halfway through.
Hit the break for the rest of the big changes.
For all you Doom fans out there who just can't deal with Zelda as a side-scroller, good news:
Zelda II: The Adventure of Link has been remade in 3D! Credit goes to Michael A. Johnston, who designed this fan remake as a Unity-based game that you can play right in your browser. is an impressive feat, combining authentic 8-bit textures with brand new 3D models of all the creatures and environments.
Zelda II FPS
A word to the wise this game is not for that faint-hearted and those prone to frustration. Remember the little slimes that use to be so easy to rip to shreds? Well now even those slimy devils are deadly, since you can't tell when there are three of them right behind you. So if you enjoy becoming frustrated due to being defeated by weak enemies, you better hurry up and try the game out before Nintendo catches wind of this project -- which it will, now that people like us are telling everybody -- and likely shuts it down. Sorry!
Do you remember the back in the day, shooting up your friends, fighting to be "The Man With the Golden Gun"? Well, I sure do and evidence of a
GoldenEye remake surfaced this past week. The most convincing comes from Eurogamer, which reports that a source has confirmed Activision is working on a revamped version of the classic Nintendo 64 shooter for the Wii and DS to be released this November. The game is supposedly being developed by n-Space and Eurocom, the latter of which created the N64 version of The World is Not Enough. There has also been word that a revamped version of the classic game may be hitting the Xbox Live Arcade at some point. Another tidbit of information that was mentioned was that the game would be revealed at this year's E3 so, for all you classic gamers out there, you just got another reason to tune into coverage of E3.
Dan Morrill, Google's open source and compatibility manager for Android, wrote a very long blog post this week, essentially saying that I'm wrong and a fear monger. While I do enjoy scaring the crap out of you, I don't know if the best way to make a point is to attack the people who are going to pass your point on. Here's what happened.
For a few months, people like myself, have been
talking about the problem of fragmentation in Android, and how it could ultimately destroy the platform. Morrill took this as a personal attack, apparently, and went on the defensive, saying,
Did you know: 80% of Americans don't know the advertised speed of their own internet connection and less than 30% know the actual speed? It's okay though, the FCC doesn't either. Because of this, the Federal Communications Commission wants YOU (and 9,999 other volunteers) to help them test true broadband speeds by sending you a free, special and shiny router to hook up in your house.
The feds are teaming up with SamKnows, who has done a lot of similar work in the UK, to put together a realistic broadband map of the United States, in order to roll-out their National Broadband Plan with facts instead of fairy dust and magic beanstalks.