The University of Central Florida is spending hundreds of thousands of dollars on a rather interesting and strange project. $434,000 to be exact, to create a video game about real life situations with full-size avatars. The purpose? To teach pre-teen girls how to resist peer pressure when it comes to sex.
They have an opportunity to interact with the avatars and they'll earn points for particular social skills that they develop.
What is this all about? More after the break.
Before this year's Electronic Entertainment Expo, there had been rumors of a reboot of GoldenEye 007 and Nintendo put to bed speculation on whether it would be reviving the series, announcing that a reimaginging of Rare's Nintendo 64 classic would arrive for the Wii this November. However, Activision won't be limiting the game to just Nintendo's console.
As part of a grim earnings report this morning, Nintendo revealed that GoldenEye 007 is also in development for its 132 million-unit-selling handheld, the DS. Activision also confirmed the listing to GameSpot, noting that Call of Duty: Black Ops is prepping the title for launch alongside the Eurocom-developed Wii version in November.
Details on what can be expected from the handheld version remain under wraps. The Wii version will be a fairly direct translation of the highly acclaimed 1997 shooter, though it will also feature updated visuals, four-player split-screen multiplayer, and new game modes. GoldenEye 007 for the Wii will also include online multiplayer, a functionality its N64 cousin could not offer.
The thought that comes to my mind is why are they developing the game for the DS and not the new 3DS instead. We have already seen at E3 that the 3DS has a vast difference as far as quality of graphics, so why not do something right the FIRST time and make the game for the 3DS? Could you imagine playing through GoldenEye 007 in 3D? I sure could and now that I know it's possible, I see it as the only viable option for a handheld version of the game.
YouTube's 10 minute limit on videos has expanded to 15 minutes this week, giving users 50 percent more time to upload more pointless and random crap to clog the Internet's series of tubes. The new limit is a reflection of audiences' growing demand for longer form content online. In the past, YouTube content partners have been able to publish longer videos, but the ability for regular user to do this now is pretty significant.
How famous can you get? Follow the break to find out.
Sprint's marketing and product development teams have been clever and just plain awesome when it comes to the ways they have been able to combat the ever popular iPod, iPad and iPhone. We have all seen the commercials and ads that show the iPad connecting to the network via Sprint's mobile hotspot solution, and even went as far as to offer a free iPad case that had a pocket to fit the 4G/3G Overdrive. Well, now Sprint has teamed up with manufacturer ZTE to bring you the Peel, which is a case that will allow the iPod touch to do the same for Sprint's 3G network.
To check out Sprint's latest concoction, hit the break.
Want to hear the best termination story you'll ever hear? Well, here we go. Richard "Lord British" Garriott, Ultima creator and coiner of the term Massively Multiplayer Online Role-Playing Game created a company called Destination Games. They partnered with NCSoft to release a number of things, most notably Tabula Rasa, a semi-failure of an MMO. At some point, NCSoft bought the company and Garriott was made CEO of NCsoft Austin, also known as NC Interactive.
In 2008, Garriott decided to take his fortunes and go to space, so he hopped aboard the Soyuz TMA-13 and headed to the International Space station for 12 days. While there, NCSoft decided that this was his resignation and posted a resignation letter on the Tabula Rasa website. The only problem is that he didn't write the letter and had had no intentions of leaving the company.
To read the rest of the story and the resulting lawsuit, hit the break.
Last week, we talked about how Google Me would be a way for Google to take on Facebook, at least on the social media side of things. But what about for the gaming market? With online games such as FrontierVille and FarmVille taking over, Google would have had to have seen the success, and this week, it looks like they have taken notice, as Google is trying to sweet talk social-gaming giant Zynga into doing business with them.
It only makes sense for Google to make this move, as we also learned this week that Disney bought Playdom, the #3 game developer behind Zynga and EA, for $563.2 million and GameStop made a move for Flash game developer Kongregate.
For more on Google's plot, follow the break.