Anyone who is a fan of the
rhythm genre of gaming should know the name Naoki. He is the creator of the genre, responsible for the Bemani series that defined what music games would be - ParaParaParadise, beatmania and much more. Naoki was on hand for the Konami media briefing at the Electronic Entertainment Expo (E3) in Los Angeles to talk about his newest addition to the genre.
Dance Masters is a dancing simulator similar to Dance Central, which was shown off at Microsoft's media briefing earlier in the week. The separator is in the classic Naoki feel. Instead of just learning the dance moves from the screen and following along, there are shadows or silhouettes that show you what upcoming moves will be, similar to the arrows in other Bemani titles.
Hit the break for more info on the game.
We saw a lot of game titles thrown around during the Sony's E3 Keynote this year but
Twisted Metal for the PS3 was a truly shocking announcement. The series is the oldest of all the PlayStation titles dating all the way back to the original PlayStation system. I'm glad to say that the new version for the PS3 still has the feel of the original but includes some new life as well. There are new vehicles to look forward to as well as new game play modes.
One of the modes played during the live demo was called "Nuke," which requires a team effort to overcome the opposing faction by kidnapping their leader and dragging them back to an area with your team's missile launcher, then feeding them to it. After three missiles hit their giant metal mascots suspended by helicopters in the air, the game is over. Keep in mind the maps are huge which leaves plenty of room for specialized vehicles in the air and on the ground.
Hit the break for more on
Sony's Move has been the under-appreciated technology of the past year. Microsoft's announcement of
Project Natal, now Kinect last year at E3 completely overshadowed Sony's own ice-cream cone-shaped motion control system, now dubbed Move. The lack of interest is probably derived from the fact that their system requires that you hold something, like the Wiimote, whereas Kinect does not. After today's live demos it is clear that might not be the issue we all thought it was.
Hit the break for info on Sony's Move including Move-capable games.
Last year we talked about how Sony was
announcing there would be a premium level subscription for their PlayStation Network and even that they were surveying people, asking how much they would pay for such a service. Once we broke that news, Sony fanboys around the world were up in arms, exclaiming that they would never touch a PlayStation 3 again if that were to happen. At CES, Sony officially confirmed they would be announcing a tiered plan at E3 and that same group of people backed Sony completely, shouting from their rooftops that this was the best idea for Sony, which is something we at the show have been saying for years!
Well, we finally have their pricing structure and somewhat of an idea on what it includes. However, we also have the hugest blunder Sony made when announcing this new plan. Hit the break to find out!
The reason why the E3 conference marks my favorite time of year is because of all the awesome reveals that come along with it, and because it shows us where the gaming industry is heading the rest of the year. Since its original release on the October 27th, 2008
Little Big Planet was and still continues to be what I call a game changer, and with the release of Little Big Planet 2, it looks like the guys of Media Molecule are not pulling any punches for the sequel.
As I watched the gameplay demo I got really excited thinking about all the possibilities that we now have when it comes to creating our own games, and showing them to the world. With the addition of choosing what genre of game you want sock boy to play in, ranging from racing games to RPG's, player will have a lot more at their creative disposal.
Hit the break for all the details on the
Little big Planet sequel.
Okay, I didn't know Shaun White skateboarded until he came to the stage at Ubisoft's press briefing. Did you? Good, so at least we're on the same page when I tell you that he's apparently so good at skateboarding, he is working with Ubisoft for the third time to create
Shaun White Skateboarding. Shaun White has always had a hand in his games and this one is no exception. He is providing voiceover work and even doing some of the motion capture in the creation of the title.
The idea came about when Creative Director Nick Harper and Executive Designer Alexi Jolis-Desautels came together and asked skateboarders like Shaun White how they see the world. Shaun explained that skaters see it differently than we do, by looking at it as a sandbox where they see rails and things to grind and jump off of. The design team looked to implement that into the game.
Want to know the backstory of the game? Hit the break