We got the privilege yesterday to attend Konami's in-house-hosted press conference and needless to say it was....different. With men in cowboy hats to people who at least reminded me of Ando from the recently cancelled NBC series
Heroes, we were certainly entertained in at least some sense of the word.
There were tons of interesting presentations throughout the press conference but the one that caught my eye and interest was
Metal Gear Solid: Rising. Although we already saw the trailer for the game earlier in the week along with gameplay, Konami decided to take us even deeper into the game mechanics and characters of MGS:Rising, peaking my interest.
One of the first things they talked about was the stealth system and how it's not exactly what we have encountered in the past. Rather than relying on hiding in the shadows and using boxes as hiding places, Raiden uses his acrobatic abilities, speed and agility to go unseen (so no need to worry about back problems). With the cyborg suit he has on, it would not surprise me if it has some sort of cloaking ability that might be on a timer of some sort.
For more on MGS, hit the break.
Anyone who is a fan of the
rhythm genre of gaming should know the name Naoki. He is the creator of the genre, responsible for the Bemani series that defined what music games would be - ParaParaParadise, beatmania and much more. Naoki was on hand for the Konami media briefing at the Electronic Entertainment Expo (E3) in Los Angeles to talk about his newest addition to the genre.
Dance Masters is a dancing simulator similar to Dance Central, which was shown off at Microsoft's media briefing earlier in the week. The separator is in the classic Naoki feel. Instead of just learning the dance moves from the screen and following along, there are shadows or silhouettes that show you what upcoming moves will be, similar to the arrows in other Bemani titles.
Hit the break for more info on the game.
We saw a lot of game titles thrown around during the Sony's E3 Keynote this year but
Twisted Metal for the PS3 was a truly shocking announcement. The series is the oldest of all the PlayStation titles dating all the way back to the original PlayStation system. I'm glad to say that the new version for the PS3 still has the feel of the original but includes some new life as well. There are new vehicles to look forward to as well as new game play modes.
One of the modes played during the live demo was called "Nuke," which requires a team effort to overcome the opposing faction by kidnapping their leader and dragging them back to an area with your team's missile launcher, then feeding them to it. After three missiles hit their giant metal mascots suspended by helicopters in the air, the game is over. Keep in mind the maps are huge which leaves plenty of room for specialized vehicles in the air and on the ground.
Hit the break for more on
Sony's Move has been the under-appreciated technology of the past year. Microsoft's announcement of
Project Natal, now Kinect last year at E3 completely overshadowed Sony's own ice-cream cone-shaped motion control system, now dubbed Move. The lack of interest is probably derived from the fact that their system requires that you hold something, like the Wiimote, whereas Kinect does not. After today's live demos it is clear that might not be the issue we all thought it was.
Hit the break for info on Sony's Move including Move-capable games.
Last year we talked about how Sony was
announcing there would be a premium level subscription for their PlayStation Network and even that they were surveying people, asking how much they would pay for such a service. Once we broke that news, Sony fanboys around the world were up in arms, exclaiming that they would never touch a PlayStation 3 again if that were to happen. At CES, Sony officially confirmed they would be announcing a tiered plan at E3 and that same group of people backed Sony completely, shouting from their rooftops that this was the best idea for Sony, which is something we at the show have been saying for years!
Well, we finally have their pricing structure and somewhat of an idea on what it includes. However, we also have the hugest blunder Sony made when announcing this new plan. Hit the break to find out!
The reason why the E3 conference marks my favorite time of year is because of all the awesome reveals that come along with it, and because it shows us where the gaming industry is heading the rest of the year. Since its original release on the October 27th, 2008
Little Big Planet was and still continues to be what I call a game changer, and with the release of Little Big Planet 2, it looks like the guys of Media Molecule are not pulling any punches for the sequel.
As I watched the gameplay demo I got really excited thinking about all the possibilities that we now have when it comes to creating our own games, and showing them to the world. With the addition of choosing what genre of game you want sock boy to play in, ranging from racing games to RPG's, player will have a lot more at their creative disposal.
Hit the break for all the details on the
Little big Planet sequel.