The UpStream

E3 2010 - Konami Brings Us Two New Castlevania Games

posted Thursday Jun 17, 2010 by Jon Wurm

E3 2010 - Konami Brings Us Two New Castlevania Games

I am pleased to announce that there were some good things that came from Konami this year. Everybody clap at Konami! Koji Igarashi, a producer for Konami Digital Entertainment announced one title I'm really excited for. This title is part of a 25 year old franchise that all of us NES lovers remember fondly. I'm talking of course about Castlevania Harmony of Despair.

This is a new take on the original 2D versions for the NES and looks to bring new life to the old 2D platform. The maps are now connected so monsters can actually follow you through the game creating a more continuous world. It is also the first multiplayer game of the franchise with a co-op mode and versus mode so you can play with or against each other. Koji also talked about the graphics getting a face lift as well so you can expect a more vibrant atmosphere. We didn't get to see a lot of game play but it certainly looks exciting.

For information on the next Castlevania title, hit the break!

E3 2010 - Def Jam Rapstar

posted Thursday Jun 17, 2010 by Nicholas DiMeo

E3 2010 - Def Jam Rapstar

At Konami's E3 press briefing, we got a more in-depth look at 4MM's Def Jam RapStar. With Konami's backing, 4MM looks to offer the best interactive hip hop experience to date, with four game modes: Party, Career, Freestyle and Battle.

We were able to see the vocal recognition so precise that it would show which words you messed up on, giving you an opportunity to learn all the songs you perform. After your set, you can even take the footage from your Xbox Vision camera, edit it and add stickers, animation and effects to make the video stand out.

There's a reason you're going to want to edit the video, too. That is because there is an online social aspect of Def Jam: Rapstar that gives stats on every Rapster player. You can access it via the game itself or through your computer, which has more details available, like the top player and an option to compare your success against others. You can even challenge other players to certain tracks. The online community also has the option to post real-time updates to your Facebook and Twitter.

The game includes crews and rivals in an attempt to really build this game to become more than just a karaoke machine, and instead, make it more of a platform for you to immerse yourself into the game entirely.

If you want to be creative, Def Jam: Rapstar has a Freestyle mode, with beats from producers like Just Blaze. Freestyle mode is basically a studio, letting you put together tracks in your very own way. These tracks can then be shared with the community and Def Jam also informed us that there is even a chance to get recognized by A&Rs if your video gets a lot of views and positive responses.

This is definitely a game I see myself playing just to see if it lives up to its hype. I think it will but we'll see when the game releases, hopefully this holiday.

Also, don't forget to check out PLuGHiTz Live! Radio Thursday night @ 9PM Eastern for our Nintendo and Konami recap show where we will break down this topic.

E3 2010 - Metal Gear Solid: Rising

posted Thursday Jun 17, 2010 by Josh Henry

E3 2010 - Metal Gear Solid: Rising

We got the privilege yesterday to attend Konami's in-house-hosted press conference and needless to say it was....different. With men in cowboy hats to people who at least reminded me of Ando from the recently cancelled NBC series Heroes, we were certainly entertained in at least some sense of the word.

There were tons of interesting presentations throughout the press conference but the one that caught my eye and interest was Metal Gear Solid: Rising. Although we already saw the trailer for the game earlier in the week along with gameplay, Konami decided to take us even deeper into the game mechanics and characters of MGS:Rising, peaking my interest.

One of the first things they talked about was the stealth system and how it's not exactly what we have encountered in the past. Rather than relying on hiding in the shadows and using boxes as hiding places, Raiden uses his acrobatic abilities, speed and agility to go unseen (so no need to worry about back problems). With the cyborg suit he has on, it would not surprise me if it has some sort of cloaking ability that might be on a timer of some sort.

For more on MGS, hit the break.

E3 2010 - Dancing Like a Master

posted Thursday Jun 17, 2010 by Scott Ertz

E3 2010 - Dancing Like a Master

Anyone who is a fan of the rhythm genre of gaming should know the name Naoki. He is the creator of the genre, responsible for the Bemani series that defined what music games would be - ParaParaParadise, beatmania and much more. Naoki was on hand for the Konami media briefing at the Electronic Entertainment Expo (E3) in Los Angeles to talk about his newest addition to the genre.

Dance Masters is a dancing simulator similar to Dance Central, which was shown off at Microsoft's media briefing earlier in the week. The separator is in the classic Naoki feel. Instead of just learning the dance moves from the screen and following along, there are shadows or silhouettes that show you what upcoming moves will be, similar to the arrows in other Bemani titles.

Hit the break for more info on the game.

E3 2010 - Twisted Fun With Twisted Metal

posted Tuesday Jun 15, 2010 by Jon Wurm

E3 2010 - Twisted Fun With Twisted Metal

We saw a lot of game titles thrown around during the Sony's E3 Keynote this year but Twisted Metal for the PS3 was a truly shocking announcement. The series is the oldest of all the PlayStation titles dating all the way back to the original PlayStation system. I'm glad to say that the new version for the PS3 still has the feel of the original but includes some new life as well. There are new vehicles to look forward to as well as new game play modes.

One of the modes played during the live demo was called "Nuke," which requires a team effort to overcome the opposing faction by kidnapping their leader and dragging them back to an area with your team's missile launcher, then feeding them to it. After three missiles hit their giant metal mascots suspended by helicopters in the air, the game is over. Keep in mind the maps are huge which leaves plenty of room for specialized vehicles in the air and on the ground.

Hit the break for more on Twisted Metal.

E3 2010 - Sony Moves Into Motion Gaming

posted Tuesday Jun 15, 2010 by Scott Ertz

E3 2010 - Sony Moves Into Motion Gaming

Sony's Move has been the under-appreciated technology of the past year. Microsoft's announcement of Project Natal, now Kinect last year at E3 completely overshadowed Sony's own ice-cream cone-shaped motion control system, now dubbed Move. The lack of interest is probably derived from the fact that their system requires that you hold something, like the Wiimote, whereas Kinect does not. After today's live demos it is clear that might not be the issue we all thought it was.

Hit the break for info on Sony's Move including Move-capable games.

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