I've been eagerly awaiting
Rayman Origins since the demo at the Ubisoft Keynote from E3 this year. With big MMO-style FPS titles, such as and Battlefield 3 getting a lot of press, it's games like Tom Clancy's Ghost Recon: Future Soldier Rayman Origins that remind us there is still a place in this world for 2D games without guns... or limbs.
From what I've seen, the super realistic 2D artwork integrates with the action taking place in the foreground of the game so that everything works in tandem. Simply put, it just looks stunning and like a tremendous amount of fun and or/pain. Based on the demo at E3, even the most experienced gamer will be attempting levels over and over again. Even developers from Ubisoft had some difficultly completing levels during the demo and gamers who are familiar with Rayman from previous experiences already know that its high degree of difficultly makes it very rewarding in the end.
If you haven't seen
Rayman Origins in action yet you can check out the E3 demo after the break.
GameStop has always been known for doing the right thing, right? Well, then this story should come as a shocker to you. If you have purchased your copy of
Deus Ex: Human Revolution from GameStop, you may have noticed a little code missing from your box. The code was to allow you to play the game for free using the wonderful services of OnLive.
GameStop, being afraid of a little competition, decided to remove those codes and that memo came from top brass, specifically Josh Ivanoff, GameStop's Field Operations Manager.
Please immediately remove and discard the On Live coupon from all regular PC versions of Deus Ex: Human Revolution. Our desire is to not have this coupon go to any customers after this announcement.
Clearly, some associate in GameStop didn't agree with this and leaked the image of the memo. Good for them! GameStop now has to eat their words and apologize, and we have the details after the break.
Patents have been front and center in the media thanks to the recent
Google vs. the Rockstar organization events and Microsoft put in a neat little patent application February of last year for "Combined Surface User Interface," which Apple echoed on February of this year.
The idea behind this patent is to use pico projectors to display a workspace that can be integrated with another workspace from a different device. The user(s) will also be able to interact with the workspace through motions captured by the camera on the device.
Catch a glimpse into the future and see what I'm talking about after the break.
We all knew it was only a matter of time before the
Department of Justice's Google investigation started turning up some skeletons, but I don't think anyone thought Google would start settling the cases this quickly. The first case to come out of the investigations seems to be about advertising.
It would appear that Google took money from Canadian pharmaceutical companies to advertise their products to US residents. Now, while it is not unusual for Canadian companies to market to US citizens, it is unusual for a US-based advertiser to do so for pharmaceuticals. Why? It is illegal for a person to import non-FDA managed drugs, which is exactly the process these companies were trying to avoid.
How exactly did Google get involved and how much has it cost them? Hit the break to find out.
I have a bit of information for my aspiring game developers - if you want to publish your game on the Xbox LIVE Arcade, don't submit it to the PlayStation Network. If you do, your application for XBLA will be denied. Well, that is all assuming it is published on PSN before XBLA.
Obviously, this is all about getting exclusive content for Xbox, or at least getting the head start on the competition. This isn't the only policy Microsoft has that is similar; even the big publishers are required to have the same content on-disc across all platforms if Microsoft will allow it on their platform. As far as these demands, I understand and approve of them. Microsoft wants to protect their platform and, of course, their users.
To read what Chris Lewis of Xbox Europe has to say, hit the break.
We've talked in the past about Android's
Marketplace and overall security problems, and it seems they are not getting better. In fact, Google's attack rate has grown 76% in the past quarter. This is not surprising considering the platform's popularity.
For decades Apple has touted their lack of malware on their computer systems. The case, however, has never come down to the fact that Apples are incapable of being attacked, but instead on the fact that no one owned them and therefore there was no point in attacking them, though
that has changed some. Google's platform has become the most popular mobile platform, like Windows for computers, and therefore it has become the platform to attack.
Why has Apple remained unaffected? Hit the break to find out.