At the International Consumer Electronics Show in Las Vegas this year, the staff at PLuGHiTz Live! Radio was able to see Microsoft show off their new Microsoft Surface 2.0 technology which yielded major improvements over Surface 1.0. Their trademarked PixelSense technology allows the LCD display to recognize over 50 points of contact at once and the demonstration at the Microsoft Keynote ended with 20 fingers simultaneously bombarding the Samsung SUR40 LCD screen for about 30 seconds with seemingly no lag or response and rendering issues. They also made the announcement that Surface 2.0 would be available sometime late in 2011 which we had completely forgotten about until the recent announcement for the pre-order that is now open to 23 countries including the U.S. and Canada.
If you're a little curious as to the hardware involved:
40" LCD screen with 1920x1080 (1080p) resolution
AMD Radeon HD 6700M Series GPU with DirectX 11 support
AMD Athlon II X2 Dual-Core Processor 2.9GHz
Windows 7 Professional OS
Never had a chance to see it in action? Check if your country is one of the 23 able to pre-order and how much you might expect to spend per unit after the break.
We knew that the dashboard updates that rolled out just a couple of months ago were only the beginning. In October, Xbox announced their new video lineup, complete with content for just about everyone. So with the beta for the new dashboard update wrapping up, there had to be more features announced right around the corner.
For us, it's right after the break.
Microsoft had a huge Windows Phone 7 event this week. It was enormous in both size of the event and size of one of the device they showed off, which puts the 4.3" screens to shame. The Microsoft team constructed and displayed a six-story model of a Windows Phone, smack in the middle of NYC's Herald Square for their launch event of four new phones.
The giant WinPho was also used as a stage, in which the tiles opened up to display performers such as the Far East Movement and showcased over 8 hours of live entertainment. Oh yeah, and all of the tiles on the Windows Phone were dynamic LED screens, and they changed and updated as the event went on into the evening.
Aside from the fun, as mentioned this was all for a launch of four new devices.
It has been a hard fought war between Adobe and Apple, leading Adobe to throw in the towel. They have even gone farther than conceding to Apple, they have conceded to mobile, closing up shop on their Flash Player for mobile project.
Adobe won't let this set them back, however. They have committed to contributing to the HTLM5 standard and will continue to promote its AIR platform, allowing developers to build an app once and allow it to live natively on multiple OS platforms. This raises the question, however, if you are going to continue to deliver Flash to mobile devices to power AIR, why would you drop the browser support?
The answer is simple, and follows the break.
It's not uncommon for the U.S. Air Force to contract out businesses for the development of technologies through their Air Force Small Business Innovation Research & Small Business Technology Transfer portal. However, there is one project titled "Floral Disruptor - Directed Energy Weed Abatement and Prevention Tool" that is particularly odd in about every single way. Yes indeed, 'Directed Energy' implies a technology similar to sound or energy weapons and all for the purpose of keeping the yard neat and trim, like the military traditionally likes things. The Air Force outlines the objective for the device as follows.
OBJECTIVE: Develop a device that uses directed energy technology to prevent and abate unwanted plants (weeds) in areas that require control or defoliation. The purpose of this system will be the removal of unwanted plants and keep seeds from germinating.
Maybe, touching down on an unkempt runway after a successful bombing run puts a damper on victory or maybe the government doesn't want to spend millions a year and waste their time keeping the yard in shape anymore. Either way, read on after the break to see the actual document and learn more, it won't be disappointing.
Tobii is a company that offers eye tracking software and hardware solutions that can be applied to a wide variety of industries like surgery, assessment and diagnostics, consumer computer, law enforcement, automotive and, most importantly, gaming. While all of those other industries are relevant I just can't get past the fact that their eye control technology combines two things I greatly enjoy, playing videogames and not moving. Don't get me wrong, Kinect and PlayStation Move are just fine and offer enhanced gaming experiences but sometimes my hands need to stay out of the equation to keep me comfortable. Thankfully, this is also a philosophy that Tobii has taken to heart.
When playing the eye-controlled Tobii EyeAsteroids, your hands literally become superfluous. It is guaranteed to provide an entirely new experience that differs radically from traditional controls, dance pads and gesture-controlled games, where you need to actively do something to make things happen.
I can't think of a better way to introduce this new gaming control technology into the world than creating your own Eye Asteroids arcade console based on the classic Asteroids arcade game and that's exactly what they did. I could describe it but you should just check out the video after the break.