Google Music Beta is now up and running to the delight of Google and it's partners, EMI Group, Universal Music and Sony Music. It's not certain that actual users will welcome the service with open arms yet but we can be sure that it won't be so warmly welcomed by Amazon, Apple and Microsoft who now have to deal with another contender in the $6.8 billion dollar online music industry.
The concept of Google Music is nothing terribly original, everyone is familiar with Zune, iTunes and the Amazon Music Store already and Google is trying to tie Google Music into the social aspect of users lives to change the way recommendations are made and how users purchase music according to Google's director of content partnerships, Zahava Levine.
Recommendations from friends are the single most important way that people discover new music. And we think that this social feature has the potential to really transform purchasing behavior.
Find out what role Google+ and Android devices will play in the success of Google Music after the break.
For about a week or so, since the discovery that the
latest iPhone had more problems than the Apple team knew about, the Cupertino camp has been relatively quiet. With the iPhone announcement event being a little lackluster after the untimely resignation of Steve Jobs, a lot of people were left wondering what else could go wrong for Apple. There were some holes that needed to be patched or filled and it seemed that they had no idea who was going to step in.
This week, Apple did state that they have decided on a new Director of Apple and a new non-executive Chairman of the Board.
International Consumer Electronics Show in Las Vegas this year, the staff at PLuGHiTz Live! Radio was able to see Microsoft show off their new Microsoft Surface 2.0 technology which yielded major improvements over Surface 1.0. Their trademarked PixelSense technology allows the LCD display to recognize over 50 points of contact at once and the demonstration at the Microsoft Keynote ended with 20 fingers simultaneously bombarding the Samsung SUR40 LCD screen for about 30 seconds with seemingly no lag or response and rendering issues. They also made the announcement that Surface 2.0 would be available sometime late in 2011 which we had completely forgotten about until the recent announcement for the pre-order that is now open to 23 countries including the U.S. and Canada.
If you're a little curious as to the hardware involved:
40" LCD screen with 1920x1080 (1080p) resolution
AMD Radeon HD 6700M Series GPU with DirectX 11 support
AMD Athlon II X2 Dual-Core Processor 2.9GHz
Windows 7 Professional OS
Never had a chance to see it in action? Check if your country is one of the 23 able to pre-order and how much you might expect to spend per unit after the break.
We knew that the dashboard updates that rolled out
just a couple of months ago were only the beginning. In October, Xbox announced their new video lineup, complete with content for just about everyone. So with the beta for the new dashboard update wrapping up, there had to be more features announced right around the corner.
For us, it's right after the break.
Microsoft had a huge Windows Phone 7 event this week. It was enormous in both size of the event and size of one of the device they showed off, which puts the 4.3" screens to shame. The Microsoft team constructed and displayed a six-story model of a Windows Phone, smack in the middle of NYC's Herald Square for their launch event of four new phones.
The giant WinPho was also used as a stage, in which the tiles opened up to display performers such as the Far East Movement and showcased over 8 hours of live entertainment. Oh yeah, and all of the tiles on the Windows Phone were dynamic LED screens, and they changed and updated as the event went on into the evening.
Aside from the fun, as mentioned this was all for a launch of four new devices.
It has been a
hard fought war between Adobe and Apple, leading Adobe to throw in the towel. They have even gone farther than conceding to Apple, they have conceded to mobile, closing up shop on their Flash Player for mobile project.
Adobe won't let this set them back, however. They have committed to contributing to the HTLM5 standard and will continue to promote its AIR platform, allowing developers to build an app once and allow it to live natively on multiple OS platforms. This raises the question, however, if you are going to continue to deliver Flash to mobile devices to power AIR, why would you drop the browser support?
The answer is simple, and follows the break.