Tobii is a company that offers eye tracking software and hardware solutions that can be applied to a wide variety of industries like surgery, assessment and diagnostics, consumer computer, law enforcement, automotive and, most importantly, gaming. While all of those other industries are relevant I just can't get past the fact that their eye control technology combines two things I greatly enjoy, playing videogames and not moving. Don't get me wrong,
Kinect and PlayStation Move are just fine and offer enhanced gaming experiences but sometimes my hands need to stay out of the equation to keep me comfortable. Thankfully, this is also a philosophy that Tobii has taken to heart.
When playing the eye-controlled Tobii EyeAsteroids, your hands literally become superfluous. It is guaranteed to provide an entirely new experience that differs radically from traditional controls, dance pads and gesture-controlled games, where you need to actively do something to make things happen.
I can't think of a better way to introduce this new gaming control technology into the world than creating your own Eye Asteroids arcade console based on the classic
Asteroids arcade game and that's exactly what they did. I could describe it but you should just check out the video after the break.
It was just before the summer earlier this year that we finally saw the Apple lovers of the world admit that their
computers can get viruses, too. The same could not be said for their iOS mobile devices, though, as Apple's closed platform has led to no security breaches or attacks.
That is, until now. The
shiny, circa 2007 iPhone 4S has already run into several battery issues that they have not addressed yet. Now, they run into even bigger problems.
It's not just Ford that is going to
enjoy some tunes on the go. Windows Phone 7 is finally getting some streaming music love that is not just the Zune Marketplace. This week, after all of the Spotify talk and hype, if you swing over to the App Marketplace, you can download Spotify Mobile and get streaming.
Update: From the Developer Program post, "We currently have more requests for coupons than we have devices and will not be accepting any further requests."
Ever since the HP firesale of the TouchPad, the $99 and $149 pricepoints have set the tablet world abuzz and people have been scrambling to try and get their hands on as many as possible. Regardless of HP's decision to now
keep their PC business after deciding to spin it off not too long ago, the company promised a second round of TouchPads, likely clearing out their component inventory in their factories. Unfortunately, Wal-Mart and Best Buy got their hands on almost all of the initial secondary run and scooped them up, forcing you to buy a PC if you wanted a TouchPad.
While that might be a route you may want to take, some of us just want the tablet, and until now, you were out of luck. This week, developers get a little bit of a break.
posted Saturday Nov 12, 2011 by
Smartphone gaming is not a new concept. If you don't at least have
Angry Birds Lite front and center on your device, then you are one of the few who practically does no mobile gaming (if you are, don't feel bad, I'm part of the 1% as well). What's interesting is how the landscape of mobile gaming has shifted from 2009 until now. Flurry Analytics and the NDP Group have released some statistics that show a dramatic increases in smartphone game sales for the iOS and Android platforms and corresponding decreases in Nintendo DS and Sony PSP game sales.
Even just 2 years ago in 2009 the Nintendo DS was a monster in the mobile gaming industry drinking in 70% of total mobile game sales. The PSP was clinging to 11% of the market and iOS/Android owned the other 19%. The projections for the end of 2011 tell a much different story. iOS/Android are starting to look more like Pacman on the pie chart as they consume the DS's 36% and the PSP's measly 6% to attain 58% of mobile game sales with a nice little cherry on top. iOS/Android are expected to round out 2011 with $1.9 billion in sales and the PSP/DS are expected to bring in around $1.4 billion. Read on after the break to find out if iOS/Android games will turn DS and PSP games into power pellets that will be swallowed up with the rest of the market.
posted Saturday Nov 12, 2011 by
When AT&T is not focusing on
eliminating T-Mobile or capping your data, they are working to position themselves in emerging markets with high growth potential. In this case, they are transitioning their communication services into the third fastest-growing mobile device, your car. Audi is already experimenting with its implementation in their 2012 A7 and Glenn Lurie, President of AT&T's Emerging Devices division is working with Ford, Nissan and BMW to see their technology roll out with these car manufacturers in three to four years.
Vlad Sejnoha, the CTO of
Nuance, a company who has developed speech recognition software for many auto manufacturers, gives his take on how the technology will be implemented.
Apps will reside on a built-in computer…a local computer, powerful, with a lot of memory, and it will include communication capability so it can connect to a server at any point. That server might include some data, some natural language processing, and the user will just simply be aware they are talking to the system. It can select media from the entertainment system, switch radio channels, you can ask for the nearest gas station. It will allow drivers to respond to their SMS texts that can be read outloud using synthetic voice. And a lot of these guys will also make it possible to connect to your smartphone for an app or music. But they won’t rely on the phone for the wireless connection.
The real question is, why would you pay extra for something your smartphone can already do with it's own 3G/4G connection that you are already paying for? Audi gives their take on that after the break.