Ever since the
initial launch disaster, Maxis has been trying to show that it cares about players. At first, they offered free games to those who were affected by the server shutdown, but have recently taken to the SimCity forums to talk with the community.
This week, Patrick Buechner, General Manager of the Maxis Emeryville studio, posted an article on the forum talking about their internal commitment to feedback.
First, I want you to know that we are listening to your feedback. We dig deep into the forums, Facebook posts, and Twitter feeds every day to see what players are talking about. There is a lot of feedback and there is a clear passion for
SimCity. That's great to see. And while we appreciate positive feedback, we take very seriously the players who have criticisms. Players have high expectations of what goes into our games and we have an obligation to deliver.
We continuously review this feedback alongside in-game telemetry to help us decide where to focus our game tuning and development efforts. We've formed dedicated teams to explore specific features. Some player requests, such as a tool to raise and lower roads, were straightforward challenges. Some of the larger asks, such as bigger city maps and an offline mode, have required more thought and exploratory work.
There are two very important issues raised here: offline mode and larger maps, both of which are topics which have been a primary point of contention for most players.
Buechner claims that it is being considered.
Right now we have a team specifically focused on exploring the possibility of an offline mode. I can't make any promises on when we will have more information, but we know this is something that many of our players have been asking for. While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect. An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience.
In the past, Maxis has confirmed that
offline was an option, but they decided not to pursue it. Instead, they implemented a required "always on" system because of global economy and other major calculations that just could not run locally.
The only problem with that theory is that offline mode is an option right now with a
"very minor and easy" tweak. So, what could possibly be taking so long? EA's concern over piracy is my guess. So, while it is "being considered" publicly, my guess is we won't be seeing it any time soon.
Every person I know that did purchase the game outgrew their city plots within days. This left them wondering what to do? Maxis' official position is to play multiple cities side-by-side and explore the interconnection between communities. The problem with that, of course, is that once you leave one city and enter another, time stops for the first. That means no material collection, making it damn near impossible to explore those capabilities.
Buechner has news for those of you wanting to expand your maps, though.
After months of testing, I confirm that we will not be providing bigger city sizes. The system performance challenges we encountered would mean that the vast majority of our players wouldn't be able to load, much less play with bigger cities. We've tried a number of different approaches to bring performance into an acceptable range, but we just couldn't achieve it within the confines of the engine. We've chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.
I know, that was misleading, but I just couldn't resist. Maxis claims that it is physically impossible to expand the cities. If they were to do it, your computer would explode. I have no idea if that reasoning is some sort of a prank being played by the development team or if they actually believe that expanding the cities would truly over run your computer's processing capabilities; either way, wow.
Good news, though: their experiments have led to a slight performance improvement in the game core. Now you can outgrow your cities slightly faster than before!
We could go
on and on and on about websites and companies getting hacked, compromising millions of customers' data, seemingly ever three months or so. One of the more notable cases was in 2011, when Sony's PlayStation Network was hacked, taking the service down for a very long time and causing stress and identify theft to customers everywhere. This week is no exception, as Adobe is in the news for a breach that's put 3 million accounts at risk.
At first, an
Adobe blog post explained some of what happened, which involves illegal access to source code for various Adobe products.
Adobe is investigating the illegal access of source code for Adobe Acrobat, ColdFusion, ColdFusion Builder and other Adobe products by an unauthorized third party. Based on our findings to date, we are not aware of any specific increased risk to customers as a result of this incident.
Adobe thanks Brian Krebs, of KrebsOnSecurity.com, and Alex Holden, chief information security officer, Hold Security LLC. holdsecurity.com for their help in our response to this incident.
We are not aware of any zero-day exploits targeting any Adobe products. However, as always, we recommend customers run only supported versions of the software, apply all available security updates, and follow the advice in the Acrobat Enterprise Toolkit and the ColdFusion Lockdown Guide. These steps are intended to help mitigate attacks targeting older, unpatched, or improperly configured deployments of Adobe products.
At the time of the post, it seemed like everything could have been contained. However a blog post a few days later revealed that customer data was indeed compromised, but Adobe believes that decrypted credit card numbers were
not removed from its systems, but encrypted numbers have been put at risk. Chief Security Officer Brad Arkin explains,
Our investigation currently indicates that the attackers accessed Adobe customer IDs and encrypted passwords on our systems. We also believe the attackers removed from our systems certain information relating to 2.9 million Adobe customers, including customer names, encrypted credit or debit card numbers, expiration dates, and other information relating to customer orders... We're working diligently internally, as well as with external partners and law enforcement, to address the incident.
So, now that almost 3 million customers have had some sort of data compromised, Adobe is taking action. Any "relevant" customer password have been reset to stop unauthorized access to their Adobe ID accounts. An email should be in any affected customers' inboxes with instructions on how to reset the password. For those customers who may have had their credit card numbers put at risk, Adobe will be in contact with those people and will be offering one-year of credit monitoring services for free. Adobe has also let any banks know about the breach and are working with card-issuing banks to protect customers' accounts. Anyone with concerns should visit Adobe's
customer support page, where agents can be of assistance.
This serves as an unfortunate reminder that no account is safe anywhere, and two use two-step verification systems, online-only debit cards with limits and other security measures whenever possible. Do constant security breaches like this deter you from putting your information online and trusting said information with any company? Why or why not? We want your thoughts in the comments section below.
I feel like I'm repeating myself -
maybe because I am - but if you thought the LightSquared saga was over, think again. The company was going to revolutionize the 4G industry, but that was before the FCC became confused by the technology and blamed LightSquared for GPS interference. So, the company filed bankruptcy in August of last year and now it has put all of its assets up for auction.
LightSquared mainly owns a bunch of spectrum licenses, but all of the company will be pieced apart and auctioned off on November 25th. So far, L-Band Acquisition Corp is the lead bidder, who wants to buy all of LightSquared, including 40 MHz of wireless spectrum, for $2.2 billion. That company, interestingly enough, is tied to DISH Network, a corporation that has been wanting to get into
mobile for quite some time now. It is also intriguing to note that this is the same spectrum that the FCC initially blocked, causing LightSquared to go into business. It seems that the government agency has had a change of heart now that someone else has entered the picture. The FCC allowed this spectrum to be auctioned under the premise that it could be used for any purpose.
Analysts have said that the DISH pickup seems likely, as there might not be any other bidders for this particular spectrum, especially if LBAC is offering over 2 billion in cash for the entire company. In addition, DISH already owns two ranges of 40 MHz S-band spectrum, which they grabbed from TerreStar Networks for $2.9 billion, when that company went under. DISH also has a slot of 700 MHz spectrum. Those three acquisitions along with this potential buyout sets up DISH Network to execute a wireless network perfectly.
And, they already have the experience. When Sprint was
acquired by Softbank, putting DISH out of the race, they teamed up with regional MVNO NTELOS to rollout broadband services to the countryside of Virginia, running on 2.5 GHz spectrum.
We'll know what happens by November 25th, however if DISH does in fact get the bid, this would put the satellite TV company in charge of a lot of spectrum in order to roll out their own mobile offerings. This could put DISH toe-to-toe with T-Mobile and Sprint, if the rollout is nationwide. That move could be beneficial for all cell phone users across the country, as another contender in the ring will bring more competition, which means more innovation in the marketspace, and hopefully, lower prices for consumers. Or, it could put someone else out of business.
Three months ago, we covered the FAA's advisory panel that would hopefully
lighten up restrictions on electronics usage during flights, and on takeoff and touchdown. This week, we finally have an update on what was decided behind those closed cabin doors.
The 28-person FAA advisory committee voted to suggest to the FAA that the Administration reconsider not allowing passengers to use mobile devices, MP3 players and e-readers during takeoffs and landings. Of course, this is only a recommendation, and now the FAA will have to decide if the advisory panel's input makes sense or not. The good news is that if the FAA does go along with the recommendation, air travelers in the US will no longer have to follow the silly rule of turning anything with batteries off when the door of the plane is shut.
As of right now, even Airplane Mode doesn't suffice for your device, nor does leaving your e-ink reader in standby, even though it isn't drawing power. Yes, the government as a whole is still unsure of how technology is used. Hopefully this recommendation will change all of that. However, it is worth noting that some devices may actually have to use that Airplane Mode feature, as you will still not be able to transmit data over a radio network, surf the Web or talk on the phone. Basically, using your 4G LTE, WiMAX or 3G networks - anything that can send or receive outside data that isn't using the plane's WiFi - will still not be allowed.
As one analyst, Henry Harteveldt, put it so simply,
You will be able to read or work on what's stored on the device. You want to edit that PowerPoint? Great. You want to watch Breaking Bad and you have it downloaded to your smartphone or your tablet? You can continue to do that.
Luckily, our elected officials in the Senate have been hard at working doing something other than play poker, and even some of them understand that listening to your music isn't going to blow up the plane (I can safely say that because I'm not on a plane right now). Senator Claire McCaskill of Missouri stated it slightly better, and less explode-y. "These devices are not dangerous. Your Kindle isn't dangerous. Your iPad that is on airplane mode is perfectly safe," she said.
We could see restrictions lifted as early as 2014, however it will be up to the airlines to put these policies into place, which could take as long as they feel necessary to "review" the information. Senator McCaskill said she would create a law that would essentially force airlines to comply if they don't move fast enough on making the changes. My hopes are that by E3 of next year, if the event is still a bit relevant, I'll be able to mix down some last-minute audio clips on the plane while Scott finishes up our graphics for the convention coverage.
Earlier this month, we covered Yahoo's
transparency report, which was very impressive and intriguing in terms of the numbers, accounts and countries in which information was disclosed. Of course, this wasn't the first report in a post-PRISM world, and companies like Google and Twitter have also released such data. Now, Microsoft is adding to the list again, and has released a similar report of the first six months of 2013.
From Microsoft, here's what the company's report covers:
This is our second Law Enforcement Requests Report and it covers the period from January to June 2013. The report details the number of requests for data we received from law enforcement agencies around the world, and how Microsoft responds to those requests. It covers requests for data relating to all of Microsoft's online and cloud services, including Skype.
Much like the other reports, Microsoft won't disclose detailed information about the type of request nor any national security letters. However, unlike Yahoo, Microsoft did not include any NSLs in its report, while Yahoo simply added them into the general pool of requests.
So, here's the numbers. Including Skype, the first six months of 2013 brought Microsoft 37,196 requests of 66,539 accounts. In 2012, these numbers totaled 75,378 requests for 137,424 accounts. In this, the ever-popular "non-content data" was disclosed to 77 percent of the accounts, and 21 perfect of account requests were responded to with no data given. For the remaining 2 to 3 percent of the accounts, Microsoft disclosed customer content data, which would include email subject and body, SkyDrive pictures and more. The company did note that all content given was due to lawful warrants and requests, which Microsoft had to comply with. Not surprisingly, of that 3 percent of "content-disclosed" accounts, 92 percent of the requests came from US law enforcement or government officials. Those numbers match right up with that of 2012.
Microsoft highlights that less than 0.01 percent of all accounts were ever affected by law enforcement requests for data. And, in this small percent, the "overwhelming majority" of them were only for simple non-content data. Again, I feel I should stress that not all of the requests were from some NSA/PRISM/government conspiracy-related endeavor, as those were pooled together in with the rest of every day, police or other official requests. Fun fact here: 73 percent of all requests globally came from five countries, US, Turkey, Germany, UK and France, in that order. Microsoft also used the report to disclose requests for enterprise data, such as from products like Office 365.
You can read the entire report at the link below in both XLS and PDF format. Further, the page comes with nifty charts and graphs that you can click on for each country. And that's what makes not having privacy fun.
A report released by the Pew Research Center reveals that 15 percent of American adults, 18 or older, do not use the Internet at all. The main reasons cited for avoiding the net are its difficulty to use and a lack of relevance.
34 percent of respondents that don't go online said that their reasoning is a lack of relevance. Since basically every piece of information that has ever existed is available online, we will assume that irrelevant means that the respondents actually mean that they have no need for or are not interested in the availability of the information.
The next reason in line is that it is too difficult to go online, coming in at a whopping 32 percent. The difficulty mostly comes from the fear of hackers, spam and spyware. This number is up significantly higher than that previous studies, with this statistic never breaching the 20 percent level.
Interestingly, 40 percent of the offliners have asked someone else to look something up online. I guess that means that there is information on the net that is relevant, though it could be from the other 78 percent that have asked. My guess is that most of the reason for not using the Internet is a lack of experience requiring assistance.
Another interesting number to come out of the study is that 14 percent of these people were once online, but secluded themselves later. Unfortunately, Pew did not have any follow-ups to determine why they cut the cord, so it is all guesses for us.
Several other reasons for offlining were the expense of owning a computer with Internet access and being too old for the Internet. Also, 3 percent of respondents WITH Internet access are still using dial-up.