Even with the Supreme Court currently hearing a case involving Aereo, the controversial local market antenna-streaming service, the company has been full speed ahead when it comes to its offering. Currently, Aereo is offering a free 30-day trial of its premium services, which offer up access to a second antenna, allowing you to record two shows at once, and also gives you three times the DVR capacity from the basic package.
After the free 30 days are over, it's only $12 per month for access to all of these features on the upgraded plan. To compare, the basic package is only $8 per month and only comes with 20 hours of storage capacity. The premium plan has been around almost since inception of the company, but was never really promoted, as the company was trying to break into the markets with a sub-$10 per month option.
However, now with the option to try the features before you buy, more customers are apt to stick with the premium offering after the trial expires. This is especially true if they've gotten used to watch one show and recording one for later, or have saved up a bunch of broadcasts to watch later.
Even though Aereo has made enemies with almost all the cable companies and even some district courts, being banned in two cities, organizations like the Consumer Electronics Association have backed Aereo, citing the company's push through the mold with its innovative business model. CEO of CEA Gary Shapiro has gone on record to publically endorse Aereo's efforts and said that he hopes for the video-streaming service to come out on top in the Supreme Court. For those interested in Aereo, the company currently offers service in New York, Dallas, Houston, San Antonio, Austin, Cincinnati, Boston, Atlanta, Miami, Detroit and Baltimore. Aereo would have had 22 more markets launched by March, but legal battles are expensive.
Cable television is an interesting beast. Each content provider negotiates pricing with each cable provider on a regular basis. When a contract ends both groups sit down and discuss what new pricing should look like. From time to time these negotiations take longer than the expiration of the contract and you lose stations temporarily. Almost everybody has experienced stations like CBS or Fox disappearing from the cable provider for a few days.
In April a cable provider called Cable One was in negotiations with Viacom and had this situation arise. At the end of the contract no new deal had been reached and Viacom pulled its stations from Cable One. While this is not an unusual situation what happened next was: in addition the pulling their content from the cable package, subscribers to Cable One's Internet service were also prevented from watching Viacom's online streams.
This is a fairly unprecedented move, but one that is totally legal under the current "Wild West" net neutrality regulations. In the past all Internet subscribers were required to be granted access to all Internet content. After the net neutrality regulations expired, that requirement was no longer in place. As we know the FCC has been working to reinstate some, if not all, net neutrality regulations but currently its a lawless void.
Obviously a situation like this is exactly what net neutrality proponents have been afraid of: a company fully blocking its content due to licensing contracts. If Viacom is legally capable of preventing Cable One's subscribers from accessing their online content, what's to prevent them from forcing Cable One to pay more for their subscribers to have access to it in the future? Currently nothing.
With net neutrality conversations going on nationwide right now, hopefully this will elevate the level of conversation. As Avram Piltch mentioned last week, an Internet without net neutrality is an Internet devoid of real content and value. Avram isn't the only one concerned about Viacom's actions: FCC Chairman Tom Wheeler said that this is something "we should all worry about." This is a welcome statement from an organization who cannot seem to decide exactly where it stands on net neutrality.
As for Viacom and Cable One, they will reach an agreement and Viacom's content will come back to Cable One, but not before heating up the national debate.
In 2003, Harmonix, the company that brought us Dance Central and Rock Band, launched a little-known music game called Amplitude. The game came out during the height of the rhythm movement. It was it truly unique game in an industry filled with Konami copycats like Guitar Hero. It had some success, but not enough to keep the franchise alive.
That changed recently when the company launched a Kickstarter to fund its first sequel. Early this week the campaign was $500,000 behind its needed goal with only days to go. In an unexpected turn of events, the campaign was fully funded just in the nick of time, surpassing its $775,000 goal by $75,000.
Now this doesn't suggest a return to a full, crowded rhythm gaming marketplace, but it does suggest a die-hard group of people who are still interested in playing rhythm games. With Activision's complete abandonment of the market this gave Harmonix the ability to jump in with this new sequel.
Personally, as a formerly overactive member of the Dance Dance Revolution community, as well as all things rhythm, I was excited to see Harmonix give this title another try. I spent hours playing the original, and had always hoped to see it come back around some day.
Were you a rhythm gamer? What was your favorite title? Let us know in the comments.
Last week on our show, we talked about upcoming changes to the Xbox One and how Microsoft has completely lost the original vision and true innovation of the next-generation console. Despite all of that though, the Xbox team announced a couple more updates coming in June that will prove useful to those who already have or are considering picking up an Xbox One.
Major Nelson took to the Xbox Wire to let us know that coming in June, along with free games and other perks for Xbox One gamers, the addition of the long-awaited external storage support and being able to add a real name to your GamerTag so friends know who you are. Also added to the laundry list of June add-ons is new SmartGlass features, like OneGuide and Universal Remote Control, select an account for automatic sign-in, and for those in Canada and Europe, more TV, SmartGlass and voice commands and features.
The ability to have the Xbox One support external storage devices has been something gamers have been screaming for since the console was launched. Considering that the Xbox 360 has been able to do that for some time now, it's been frustrating for users. Luckily, Xbox One is coming into external storage support with a bang, with the ability to read up to two external drives at one. The only caveat is that is must be 256GB or larger, but with USB 3.0, you can copy and move games and apps to and from the drives as you wish. And, now that drives can be swapped and content can be moved, heading over to your friend's house with your games is even easier. All you have to do is sign in to Xbox Live if you downloaded the game digitally or put the disc in if you purchased the physical game and the console will be able to read the game install on the external drive without a hitch. Yes, this also includes any DLC you may have downloaded as well.
June will also finally give you a way to recognize friends who have changed GamerTags without telling you about it. It's even harder on the Xbox One where you can have 1,000 friends and a limitless number of followers. Gamers have the option of adding their real name to their Xbox Live profile, and they can also choose to show it to just friends, friends of friends, or nobody at all. Major Nelson also made sure to mention that your real name won't ever show up in-game and you can change the privacy settings at any time.
Lastly, SmartGlass gets looked after with a "ton of changes" to the SmartGlass app for Xbox One. All of your TV listings will be able to be displayed right on your smartphone, tablet or Windows 8 device. You will also be able to pick and choose your favorite channels and even your favorite apps, and with Xbox's Universal Remote Control, you can then change channels, choose shows or movies to record or play your recordings saved on your DVR. The SmartGlass app can now reorder your pins, too. Categorize and move your favorite pins to the order that makes sense for you and the changes will reflect on the Xbox One.
The SmartGlass app will give a nod to gamers on top of it being a media and entertainment delight. Check out your friends' activities, check out hero stats and achievements, and even watch broadcasts of your friends' games on select devices. All of the stuff you used to do on the console now becomes a seamless experience in your lap.
Are you excited about the improvements Xbox has announced over the past few weeks, even after it being a completely different vision than initially planned? Why or why not? We want to know in the comments section below.
Microsoft has been working hard to increase Windows 8's adoption rate. One of the issues they have faced from manufacturers is the pricing of the operating system versus the perceived lower cost for Android on low-end tablets. One of the rumored ideas to solve this perceived issue was a reduced cost or free version of windows designed for low-cost devices.
This rumor was validated at //build/ this year, when Microsoft announced an end to licensing fees for phones and smaller tablets. This week, Microsoft detailed the free edition of Windows 8.1 that will be available for these smaller tablets. Named Windows 8.1 with Bing, the new version of Windows is almost identical to it's full-priced edition, with only one small change: manufacturers cannot change the default search engine before shipping the device. A Microsoft representative said,
The Windows 8.1 with Bing referenced on the Windows Blog is the edition that is licensed in connection with the recently announced royalty-free option for small tablets. Microsoft will license this edition for other OEM form factors as well. OEMs will each determine which types of devices they want to bring to market with this edition of Windows.
Several manufacturers have been paid by Google to change the default behavior in Windows for years, but with this new Bing-powered version, that will no longer be an option. Microsoft is making it clear, however, that it is entirely up to the manufacturer whether they want to enter into this edition of Windows or continue on with the standard Windows on a device-by-device basis. This means we could see Dell release 2 versions of its Dell Venue Pro 8 - one with each version of Windows.
It will be interesting to see how many manufacturers pick up this new edition and if it can make a bigger dent in the Android tablet space.
One of the many annoyances I encountered during my week with an iPhone was at the end of my experiment. When I was through with the phone and switched back to my Windows Phone, I noticed something odd: some of my text messages were delivered to the Windows Phone, while others were being delivered to the iPhone, which was now in Wi-Fi-only mode.
After a little investigation, I discovered that it was other iPhones that were delivering to the wrong device. I looked around a little bit and found that iMessage was on, which meant that communications with Apple devices didn't happen via SMS, but rather through Apple's servers. This was happening, despite the source of the initial message being SMS, meaning that it was not on an iMessage-enabled device.
Luckily for me, I still had the iPhone, and it was still powered on. Had I sold it, or destroyed it as I had wanted to, I am not certain I could disable the iMessage service. Unfortunately, not everyone has the scenario I did. Currently, the only two known solutions to the problem involve turning off iMessage before the switch (or after if you're lucky) or having each iPhone user with your contact information remove your phone number and re-add it, hopefully breaking the iMessage connection.
Unfortunately, both of the solutions are slightly theoretical, as some users have still seen their messages vanish into the Apple ether. Enter a new lawsuit filed against the company, alleging that Apple has known about this issue and done nothing to solve the issue. Having launched the service in 2011, with complaints starting shortly after, Apple has had more than enough time to fix the problem.
This has been a solved problem since before the introduction of iMessage, however. Windows Phone and webOS have had multiple messaging platforms integrated into their systems since at least 2009, meaning they had to have dealt with message source and destination. Considering Apple hired several developers from Palm after the HP buyout, it would seem they already have the expertise to fix it.
So, why hasn't the problem been fixed? Laziness on the part of Apple? A lack of respect for the people who have spent money on their products? Let us know your thoughts in the comments.