A little over a month ago, I gave some predictions on what Microsoft would present at this week's Windows 10 event, as well as some of the stuff I personally hoped to see more of. Luckily, Microsoft did not disappoint, even one-upping me on some of the categories. They even announced a product within the embedded family that I don't think anyone could have possibly anticipated.
They even outpaced themselves on releasing the next version of the technical preview - build 9926. During the event, the team said the next build would be made public sometime next week, but it was released at 1PM Eastern on Friday. That is less than 48 hours after the event's end, making it an extremely quick turnaround. While the build does not include everything from the presentation, it is fairly close.
Main SystemThe notification system saw a healthy upgrade from the last build. While in the past, the notification area seemed to be an after thought, this time it is well implemented and even feels a lot like its Windows Phone counterpart. Appearing as a Modern-style flyout, the screen takes the place of several former Windows 8 features in the Charms bar that are receiving new life.
At the bottom are the quick actions - buttons like in current Windows Phone that allow you to get to certain features or disable radios quickly. The system settings portion of the Charms bar is now here, along with the ability to interact with Wi-Fi, Bluetooth, etc. The 4 most common can be customized like in Windows Phone, but all are available from the expanded menu.
The whole top portion is the notification area. All of the toast messages that display, either from Modern or desktop apps, will be available here until you dismiss them, or you launch the calling application. An enhancement over Windows Phone and the previous build is the ability to dismiss individual notifications from an app instead of being forced to clear all notifications as a group. Just like with the phone, though, there are certain types of notifications that I never want to stick around, but perhaps that will be solved in the near future.
One of the nice revelations about Windows 10 was about pricing. It will be a free upgrade for Windows 7, 8 and 8.1 for the first 12 months after release. If you don't take advantage of the free upgrade during that timeline, you will presumably be required to pay a standard upgrade fee. Obviously, the smart idea will be to get the free upgrade information while you are able and upgrade later if that is your plan.
Missing from that list are two Windows platforms: Windows Phone and Windows RT. Most Windows Phone 8+ devices will be compatible with Windows 10, though a list is not available. Microsoft intends to bring the OS to all Lumia devices, though I do have some doubts about any older 512MB devices, such as the 520 and 620 series. Windows RT, on the other hand, will not be quite so lucky. An update to RT will be released that will bring many of the Windows 10 features to the devices, without actually bringing Windows 10 to the devices. In conjunction, the Microsoft Store no longer has any Surface 2 devices for sale.
For all of the information on the rest of the Windows 10 announcements, hit the break.
Microsoft acquiring Minecraft has definitely caused a small rift in the gaming community. Some thought this meant the Mojang studio was selling out, while others believed this could mean bigger and better things for the game. Luckily, Microsoft is fully committed to Minecraft and has been pushing it towards mobile devices with full force. The game has still grown since the purchase, too, with Minecraft breaking yet another record.
First, the record. Minecraft already owns a number of Guinness World Records, including the largest indie game convention, the first country modeled at full-scale in a video game, the most popular beta game and the most-played Xbox Live game. Now, sales have been so big for the game that it's earned the right to be called the best-selling indie game at over 16 million units. Pretty impressive stuff, and I only see more records in Minecraft's future.
Switching over to mobile, as Microsoft promised, there is no change on the commitment to getting more people on board with Minecraft: Pocket Edition. At only $7 on iOS, Android, Kindle Fire and Windows Phone, the title has now eclipsed 30 million downloads, which is a remarkable number for a paid mobile game.
Mojang's blog post included some humor, mentioning that 30 million is bigger than Texas, 23 times hotter than the sun in summer time and is more than the observable universe, because science and math and stuff. More importantly, the 30 million downloads more than justifies Microsoft $2.5 billion purchase for the franchise. Clearly, the Minecraft machine is showing no signs of slowing down, and with full support being passed down to the mobile version of the game, the money train won't be stopping any time soon.
It should be noted here that these sales now place Minecraft: Pocket Edition as the second highest-grossing iOS game worldwide, well ahead of popular titles like Game of War and Candy Crush Saga. For comparison, 18 million copies of Minecraft have been sold for the PC, over 12 million for the Xbox 360, 1 million for the PS3 and 100,000 for the Vita. Mojang did not create the console edition themselves, and instead, licensed the title out to 4J Studios.
Are you so into the world of Facebook that you need to have it in your life at all times, even at work? Well lucky for you Facebook is hoping to make that a reality and will be bringing the water cooler and social media - your two favorite places - together for the daily nine-to-five.
Dubbed "Facebook@Work," the platform will be more focused towards productivity instead of procrastination. An employer can use the program and connect all of the employees together to connect and discuss news, join groups, message each other and create events. The kicker here is that you won't be able to sync up your friends and connections into Facebook@Work, and instead it will be a separate site that users will be interacting with.
Think of it like a weird cross between Microsoft Lync and Skype. The service will essentially be competing with Chatter from Salesforce and Microsoft's recent $1.2 billion acquisition, Yammer, among others. Facebook spokesperson Elisabeth Diana said that F@W has been working beautifully, at least internally, and that Facebook employees have had success using it.
We have internally used Facebook at Work for many years now, it works pretty effectively and efficiently for collaboration. We think we can bring this insight to other companies.
Currently, the talks are that Facebook will be considering a subscription model for the service, but will also likely offer an ad-supported lite version for free. Considering how much of a beast the Facebook
snooping advertising platform is, I'm unsure if I'd want employees for my company using Facebook@Work for internal communication and file-sharing. I just get this weird feeling that someone will be sharing some documentation on a new idea through the service, and somehow Facebook would end up launching an identical feature set the very next day.
After Sony's rejection of spinning off the media division in order to possibly save the company, CEO Kaz Hirai then had to cut $250 million from the media budget, which meant a reduction in movie releases for the year. Now, the company has to fight off rumors that it will be spinning off its music publishing business.
One could imagine that after having to deal with the gigantic data breach by the hands of the Guardians of Peace, Sony might have to make some drastic changes to its company structure. However, in the middle of the aftermath, and after several shareholders begging for it to happen, Sony Entertainment's CEO Michael Lynton said there are no current plans to sell off the division.
This comes after several of the leaked emails by the GOP had indicated that Lynton was considering offers as recent as November. For Sony Entertainment, its catalog contains over 2 million songs, which is currently the biggest collection in the world. This includes EMI, formerly the largest independent recording distribution label that was purchased by Sony for over $2 billion in 2012. A sell-off of this nature would surely inject much needed cash into Sony proper, allowing the company to invest more in its security measures to prevent another massive breach in the wall.
So now that Lynton has pretty much dissolved the rumors that came out of the email leak, what can Sony do to save itself? We've talked in the past that the PlayStation brand seems to be Sony's saving grace up until now, but how long can they rely on that small portion of their business in order to sustain the entire company? At what point does that water-tight compartment eventually get ripped open by an iceberg? Who, for that matter, might step in and pick up the profitable pieces after the ship sinks?
Of course, all of this is speculation right now, but considering the company's current state, none of it is too far from a possible reality. What do you think is going to happen? What parts of Sony stick around? Let us know in the comments section below.
Last week on the Nerdist podcast with Chris Hardwick, Gillian Anderson was asked if she would be interested in returning to the X-Files universe in her acting career, and she said she would be overjoyed. Apparently she misses the series so much that she has been working to gather a loud enough fanbase on social media to bring the show back. For most of us, this seemed like a longshot, but Fox recently brought 24 back with a miniseries, so nothing is impossible, right?
Correct. In fact, Fox has spoken with creator Chris Carter, and they are in talks to revive the long-dead franchise, probably in miniseries form. Here's the thing about miniseries that many people may not know: they are actually an active pilot program to see if a program could survive on its own. That means, should the proposed miniseries succeed, the series could return full time to the network.
There is a catch, though: both Gillian Anderson and David Duchovny would have to agree to come back as a pair. Obviously Anderson is interested, but her time may not be available. She is currently starring on Hannibal on NBC and The Fall on Netflix, which leaves little time for a 3rd full-time series. Duchovny, after the end of Californication last year has signed on to headline Aquarius on NBC.
All of this does not mean that the series return is impossible. In fact, if Anderson is interested enough to be actively recruiting fans to demand its return, that means she believes there is enough room in her schedule to make it work, at least at a miniseries level. If Fox is able to revive the series, even for a short run, it would mark a good year for Sci-Fi fans, with NBC set to revive Heroes, also in miniseries form, as early as this year.
In the software world, there has been a longstanding gentleman's agreement between developers and security professionals. The agreement has always been that if a security flaw is found in a major piece of software, the flaw will be revealed only to the development team of the product. The flaw will not be revealed to the public until the developers have had ample time to research the problem and decide how to handle it, plus time to release a patch.
Unfortunately, in recent years, the software industry has changed; it is no longer populated by professionals, but instead by children who have no frame of reference for how actions affect others. Google has been the poster child for unprofessional behavior dressed up as cute, with no regard for the impact of their actions. A great example of this corporate culture issue is Google Project Zero.
The concept of the program is sound: a security research firm within a software company ensuring consumer safety. That is not how they treat the program, however. Instead of researching their own software, or the software that affects their platforms, of which there would be plenty to research (tablets, Chrome, Android), but that isn't their main goal. Instead, they spend their time researching the competitors: Microsoft and Apple.
Even that concept is not bad - a external source of security information can be essential. The problem with Project Zero is the way Google handles data: incredibly unprofessionally. They start the way a sane, rational adult would handle it: they release the information to the development firm. That is where the rational ends, though. The information has a set 90 day shelf life, which Google does not feel it important to amend, no matter the severity of the issue in question. That means, if there is a flaw in Windows that could take 4 months to fix and patch, Google will release how to exploit the issue to the public at least a month before a patch can be issued.
If your goal is to be a professional member of the community, that is unacceptable behavior. Google, however, has never had any interest in being a professional, valuable member of the software community, or the global community as a whole. Instead, their goal is to be the "popular kids." If you remember the "popular kids" from school, they were the ones that no one actually liked - they just had the ability to convince people they were popular by being mean to everyone that isn't them.
Based on their recent behavior, I can only assume that this is the mentality they are going for, either consciously or subconsciously. Luckily, their mean girls routine hasn't caused any real damage yet, but it will. At some point they will uncover something major and release it to the public causing massive consumer damage. Hopefully, with information in the public, Google will feel pressure to stop acting out and treat the industry with respect. If not, the only solution will be for consumers to make their voice heard and tell Google their behavior is not acceptable.